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Bug 214780 depends on 12 bugs:
view as bug list-
214780:
[WebGL2] Enable more multiple render target layout tests
[RESOLVED FIXED; assigned to kbr]
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211156:
[WebGL2] Implement multiple render target entry points
[RESOLVED FIXED; assigned to kbr]
- 126994: [WebGL2] Multiple Render Targets [RESOLVED FIXED; assigned to dino]
- 170325: captureStream is getting black frames with webgl canvas [RESOLVED FIXED; assigned to youennf]
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210994:
REGRESSION (r256784?): Shadertoy demo no longer works in Safari
[RESOLVED FIXED; assigned to kbr]
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205483:
[WebGL] Enable ANGLE by default for Cocoa platforms
[RESOLVED FIXED; assigned to dino]
- 205707: REGRESSION (r253926): Flaky crashes on webgl/1.0.3/conformance/textures/texture-copying-feedback-loops.html and webgl/2.0.0/conformance/textures/misc/texture-copying-feedback-loops.html [RESOLVED FIXED; assigned to kbr]
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205843:
Need workaround for crash in Intel OpenGL driver related to texture copying feedback loops
[RESOLVED FIXED; assigned to kbr]
- 205707: REGRESSION (r253926): Flaky crashes on webgl/1.0.3/conformance/textures/texture-copying-feedback-loops.html and webgl/2.0.0/conformance/textures/misc/texture-copying-feedback-loops.html [RESOLVED FIXED; assigned to kbr] (*)
- 206200: old commit queue reported out-of-date ChangeLogs and failed to commit patch [RESOLVED CONFIGURATION CHANGED; assigned to webkit-unassigned]
- 206318: Update ANGLE [RESOLVED FIXED; assigned to jdarpinian]
- 206625: Try adding glBindFramebuffer flush workaround to ANGLE as remedy for flaky WebGL tests [RESOLVED FIXED; assigned to kbr]
- 207080: WebCore links to stale libANGLE.dylib instead of libANGLE.a [RESOLVED WONTFIX; assigned to jdarpinian] (*)
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205483:
[WebGL] Enable ANGLE by default for Cocoa platforms
[RESOLVED FIXED; assigned to dino]
- 214642: REGRESSION(r264691): Regressed fast/mediastream/captureStream/canvas3d.html [RESOLVED FIXED; assigned to ysuzuki]
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211156:
[WebGL2] Implement multiple render target entry points
[RESOLVED FIXED; assigned to kbr]
Bug 214780 blocks one bug:
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