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RESOLVED FIXED
188342
GLSL 1.0 shaders are not accepted by webgl 2.0 context
https://bugs.webkit.org/show_bug.cgi?id=188342
Summary
GLSL 1.0 shaders are not accepted by webgl 2.0 context
Ryan Oswald
Reported
2018-08-06 01:51:12 PDT
Webgl 2.0 context seems to expect only GLSL 3.00 shaders, even when the #version 300 es is omitted. The webgl 2.0 spec clearly indicates that webgl 2.0 should support both GLSL 1.00 and GLSL 3.00 shaders. Although I cannot find it in the spec, the overwhelming consensus seems to be that 2.0 shaders are by default GLSL 1.0 unless the version directive is included. When provided a GLSL 1.00 shader, I get the following error: WebGL: ERROR: 0:1: " : #version required and missing.
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Ryan Oswald
Comment 1
2018-08-06 12:18:18 PDT
This issue seems to be resolved in the latest nightly.
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