Bug 236488
| Summary: | Compositing simple GL scene with a large backing store is slower than expected (greggman doodles canvas-backing-resize.html) | ||
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| Product: | WebKit | Reporter: | Kimmo Kinnunen <kkinnunen> |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | NEW | ||
| Severity: | Normal | CC: | dino, kbr, kkinnunen, webkit-bug-importer |
| Priority: | P2 | Keywords: | InRadar |
| Version: | Other | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
| Bug Depends on: | |||
| Bug Blocks: | 223434 | ||
Kimmo Kinnunen
Compositing simple GL scene with a large backing store is slower than expected (greggman doodles canvas-backing-resize.html)
https://github.com/greggman/doodles/blob/master/test/canvas-backing-resize/canvas-backing-resize.html
greggman:
55fps Chrome, 18fps Safari. It's just drawing a single quad
It's a MacBook Pro (16-inch, 2019)
MacOS 12.2, safari can be any version.
Also my display prefs are set to scaled , 1 res higher than 1 to 1
Chrome is using ATI (discrete). But, forcing Chrome to use Intel Chrome is 12fps and Safari is 4-5fps.
Also just for fun, Canvas2D doing the same thing is 40fps.
Turning off antialiasing on the WebGL one goes up to 20fps
John Cunningham:
That’s strange, I have a 3440x1440 screen and a 5k one and neither shows low FPS on ANGLE metal in safari
I am on an M1 device, perhaps it’s intel/amd specific. I’ll boot up one later and try.
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Radar WebKit Bug Importer
<rdar://problem/89131458>