<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>74887</bug_id>
          
          <creation_ts>2011-12-19 14:47:19 -0800</creation_ts>
          <short_desc>[CSS Shaders] Should get link error for varying value that doesn&apos;t exist</short_desc>
          <delta_ts>2014-03-02 08:59:23 -0800</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>CSS</component>
          <version>528+ (Nightly build)</version>
          <rep_platform>All</rep_platform>
          <op_sys>All</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>INVALID</resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          <dependson>74416</dependson>
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Alan Stearns">stearns</reporter>
          <assigned_to name="Alexandru Chiculita">achicu</assigned_to>
          <cc>jnetterfield</cc>
    
    <cc>krit</cc>
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>524201</commentid>
    <comment_count>0</comment_count>
    <who name="Alan Stearns">stearns</who>
    <bug_when>2011-12-19 14:47:19 -0800</bug_when>
    <thetext>If you refer to a varying value that is not written by the fragment shader, you should get a link error.

Example:

precision highp float;

varying vec4 bogus_value;

void main() {
  gl_FragColor = bogus_value;
}</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>