<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>60617</bug_id>
          
          <creation_ts>2011-05-11 03:22:51 -0700</creation_ts>
          <short_desc>[Qt] WebGL implementation is in compatible with ES 2.0 shaders on Desktop OpenGL</short_desc>
          <delta_ts>2012-06-08 14:23:44 -0700</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>WebGL</component>
          <version>528+ (Nightly build)</version>
          <rep_platform>All</rep_platform>
          <op_sys>All</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>DUPLICATE</resolution>
          <dup_id>87718</dup_id>
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords>Qt, QtTriaged</keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          <blocked>57261</blocked>
          <everconfirmed>1</everconfirmed>
          <reporter name="Jarkko Sakkinen">jarkko.j.sakkinen</reporter>
          <assigned_to name="Nobody">webkit-unassigned</assigned_to>
          <cc>benjamin</cc>
    
    <cc>noam</cc>
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>401890</commentid>
    <comment_count>0</comment_count>
    <who name="Jarkko Sakkinen">jarkko.j.sakkinen</who>
    <bug_when>2011-05-11 03:22:51 -0700</bug_when>
    <thetext>WebGL implementation is incompatible with ES 2.0 shaders on Desktop OpenGL. This causes multiple layout tests under fast/canvas/webgl to fail.

GraphicsContext3DQt should proxy shader source through ANGLE library. Necessary changes are already part of bug 57261 that is a migration task for GraphicsContext3DOpenGL.

I think this change should be done before migration as it is quite self contained and can be considered as a bug not a feature (proper WebGL implementation should accept shaders that in strict ES 2.0 form). This will also ease the migration.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>645028</commentid>
    <comment_count>1</comment_count>
    <who name="Noam Rosenthal">noam</who>
    <bug_when>2012-06-08 14:23:44 -0700</bug_when>
    <thetext>

*** This bug has been marked as a duplicate of bug 87718 ***</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>