<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>188346</bug_id>
          
          <creation_ts>2018-08-06 05:51:10 -0700</creation_ts>
          <short_desc>[WPE] New webgl 2.0 test failures</short_desc>
          <delta_ts>2023-01-25 20:43:18 -0800</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>WPE WebKit</component>
          <version>Other</version>
          <rep_platform>Unspecified</rep_platform>
          <op_sys>Unspecified</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>FIXED</resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Claudio Saavedra">csaavedra</reporter>
          <assigned_to name="Nobody">webkit-unassigned</assigned_to>
          <cc>bugs-noreply</cc>
    
    <cc>magomez</cc>
    
    <cc>zan</cc>
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>1448102</commentid>
    <comment_count>0</comment_count>
    <who name="Claudio Saavedra">csaavedra</who>
    <bug_when>2018-08-06 05:51:10 -0700</bug_when>
    <thetext>The following webgl 2.0 tests are failing.

# webgl 2.0
webgl/2.0.0/conformance2/glsl3/no-attribute-vertex-shader.html [ Failure ]
webgl/2.0.0/conformance2/vertex_arrays/vertex-array-object.html [ Failure ]

The second was added in https://trac.webkit.org/changeset/234566 and in fixing compliance, the first one was fixed too incidentally, hence its expectation changed globally. Both fail for WPE, so marking them as such.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1576328</commentid>
    <comment_count>1</comment_count>
    <who name="Miguel Gomez">magomez</who>
    <bug_when>2019-10-03 01:20:05 -0700</bug_when>
    <thetext>2 new failings:

webgl/2.0.0/conformance/glsl/misc/shaders-with-invariance.html [ Failure ]

--- /home/buildbot/wpe/wpe-linux-64-release-tests/build/layout-test-results/webgl/2.0.0/conformance/glsl/misc/shaders-with-invariance-expected.txt
+++ /home/buildbot/wpe/wpe-linux-64-release-tests/build/layout-test-results/webgl/2.0.0/conformance/glsl/misc/shaders-with-invariance-actual.txt
@@ -1,5 +1,24 @@
 This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL.
 
 Test: ../../../resources/webgl_test_files/conformance/glsl/misc/shaders-with-invariance.html
-[ PASS ] All tests passed
+[ 1: PASS ] vertex shader with variant varying and fragment shader with invariant varying must fail
+[ 2: PASS ] vertex shader with invariant varying and fragment shader with variant varying must fail
+[ 3: PASS ] vertex shader with invariant (global setting) varying and fragment shader with variant varying must fail
+[ 4: PASS ] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed
+[ 5: PASS ] vertex shader with invariant (separately set) varying and fragment shader with invariant varying must succeed
+[ 6: PASS ] vertex shader with invariant varying and fragment shader with invariant (separately set) varying must succeed
+[ 7: PASS ] vertex shader with invariant (separately set in wrong order) varying must fail
+[ 8: PASS ] fragment shader with invariant (separately set in wrong order) varying must fail
+[ 9: PASS ] vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed
+[ 10: PASS ] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail
+[ 11: PASS ] vertex shader with invariant gl_Position and fragment shader with variant gl_FragCoord must succeed
+[ 12: PASS ] vertex shader with invariant gl_PointSize and fragment shader with invariant gl_PointCoord must succeed
+[ 13: PASS ] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail
+[ 14: PASS ] vertex shader with invariant gl_PointSize and fragment shader with variant gl_PointCoord must succeed
+[ 15: PASS ] fragment shader with variant gl_FrontFacing must succeed compilation
+[ 16: PASS ] fragment shader with invariant gl_FrontFacing must fail compilation
+[ 17: FAIL ] [unexpected link status] vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail
+[ 18: FAIL ] [unexpected link status] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed
+[ 19: PASS ] successfullyParsed is true
+[ FAIL ] 2 failures reported
 


webgl/2.0.0/conformance2/renderbuffers/multisample-with-full-sample-counts.html [ Failure ]

--- /home/buildbot/wpe/wpe-linux-64-release-tests/build/layout-test-results/webgl/2.0.0/conformance2/renderbuffers/multisample-with-full-sample-counts-expected.txt
+++ /home/buildbot/wpe/wpe-linux-64-release-tests/build/layout-test-results/webgl/2.0.0/conformance2/renderbuffers/multisample-with-full-sample-counts-actual.txt
@@ -17,22 +17,6 @@
 [ 14: FAIL ] User buffer has been rendered to red with sample = 7, coverageValue = 0 and isInverted = true at (0, 0) expected: 255,0,0,255 was 0,0,0,0
 [ 15: FAIL ] User buffer has been rendered to red with sample = 8, coverageValue = 1 and isInverted = false at (0, 0) expected: 255,0,0,255 was 0,0,0,0
 [ 16: FAIL ] User buffer has been rendered to red with sample = 8, coverageValue = 0 and isInverted = true at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 17: FAIL ] User buffer has been rendered to red with sample = 9, coverageValue = 1 and isInverted = false at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 18: FAIL ] User buffer has been rendered to red with sample = 9, coverageValue = 0 and isInverted = true at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 19: FAIL ] User buffer has been rendered to red with sample = 10, coverageValue = 1 and isInverted = false at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 20: FAIL ] User buffer has been rendered to red with sample = 10, coverageValue = 0 and isInverted = true at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 21: FAIL ] User buffer has been rendered to red with sample = 11, coverageValue = 1 and isInverted = false at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 22: FAIL ] User buffer has been rendered to red with sample = 11, coverageValue = 0 and isInverted = true at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 23: FAIL ] User buffer has been rendered to red with sample = 12, coverageValue = 1 and isInverted = false at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 24: FAIL ] User buffer has been rendered to red with sample = 12, coverageValue = 0 and isInverted = true at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 25: FAIL ] User buffer has been rendered to red with sample = 13, coverageValue = 1 and isInverted = false at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 26: FAIL ] User buffer has been rendered to red with sample = 13, coverageValue = 0 and isInverted = true at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 27: FAIL ] User buffer has been rendered to red with sample = 14, coverageValue = 1 and isInverted = false at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 28: FAIL ] User buffer has been rendered to red with sample = 14, coverageValue = 0 and isInverted = true at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 29: FAIL ] User buffer has been rendered to red with sample = 15, coverageValue = 1 and isInverted = false at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 30: FAIL ] User buffer has been rendered to red with sample = 15, coverageValue = 0 and isInverted = true at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 31: FAIL ] User buffer has been rendered to red with sample = 16, coverageValue = 1 and isInverted = false at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 32: FAIL ] User buffer has been rendered to red with sample = 16, coverageValue = 0 and isInverted = true at (0, 0) expected: 255,0,0,255 was 0,0,0,0
-[ 33: PASS ] successfullyParsed is true
-[ FAIL ] 32 failures reported
+[ 17: PASS ] successfullyParsed is true
+[ FAIL ] 16 failures reported</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1578579</commentid>
    <comment_count>2</comment_count>
    <who name="Miguel Gomez">magomez</who>
    <bug_when>2019-10-10 03:05:26 -0700</bug_when>
    <thetext>webgl/2.0.0/conformance/glsl/misc/shaders-with-invariance.html is now passing reliably.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1653944</commentid>
    <comment_count>3</comment_count>
    <who name="Zan Dobersek">zan</who>
    <bug_when>2020-05-19 00:35:22 -0700</bug_when>
    <thetext>webgl/2.0.0/conformance/canvas/drawingbuffer-static-canvas-test.html no longer a flaky crasher.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1928503</commentid>
    <comment_count>4</comment_count>
    <who name="Diego Pino">dpino</who>
    <bug_when>2023-01-25 20:43:14 -0800</bug_when>
    <thetext>There are no references to this bug in any TestExpectations. It&apos;s probable this bug was solved at some point but it wasn&apos;t marked as closed. I&apos;m closing this bug now. If you think this bug report is still valid, please reopen it and add an entry to TestExpectations.</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>