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Attachment 372378 Details for
Bug 198704
: [WHLSL] Hook up common texture functions
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[patch]
WIP
bug-198704-20190618135622.patch (text/plain), 1.42 MB, created by
Myles C. Maxfield
on 2019-06-18 13:56:24 PDT
(
hide
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Description:
WIP
Filename:
MIME Type:
Creator:
Myles C. Maxfield
Created:
2019-06-18 13:56:24 PDT
Size:
1.42 MB
patch
obsolete
>Subversion Revision: 246531 >diff --git a/Source/WebCore/ChangeLog b/Source/WebCore/ChangeLog >index 61548b320a7c9508f93d4bae785b46e4ae698e61..aa2c713f7a9c8ec40da43a8b25b6f21e65bde188 100644 >--- a/Source/WebCore/ChangeLog >+++ b/Source/WebCore/ChangeLog >@@ -1,3 +1,66 @@ >+2019-06-18 Myles C. Maxfield <mmaxfield@apple.com> >+ >+ [WHLSL] Hook up common texture functions >+ https://bugs.webkit.org/show_bug.cgi?id=198704 >+ >+ This patch adds the Metal implementation of the Sample(), Load(), Store(), and GetDimensions() >+ texture functions. The implementation simply performs string concatenation to produce the >+ correct results, and adds many new native functions to the standard library. >+ >+ Reviewed by NOBODY (OOPS!). >+ >+ Tests: webgpu/whlsl-textures-getdimensions.html >+ webgpu/whlsl-textures-load.html >+ webgpu/whlsl-textures-sample.html >+ webgpu/whlsl-textures-store.html >+ >+ * Modules/webgpu/WHLSL/AST/WHLSLNativeTypeDeclaration.h: Add some more introspection functions >+ so we can generate the necessary Metal functions for the appropriate texture types. >+ (WebCore::WHLSL::AST::NativeTypeDeclaration::isTextureArray const): >+ (WebCore::WHLSL::AST::NativeTypeDeclaration::isDepthTexture const): >+ (WebCore::WHLSL::AST::NativeTypeDeclaration::isWritableTexture const): >+ (WebCore::WHLSL::AST::NativeTypeDeclaration::textureDimension const): >+ (WebCore::WHLSL::AST::NativeTypeDeclaration::setIsTextureArray): >+ (WebCore::WHLSL::AST::NativeTypeDeclaration::setIsDepthTexture): >+ (WebCore::WHLSL::AST::NativeTypeDeclaration::setIsWritableTexture): >+ (WebCore::WHLSL::AST::NativeTypeDeclaration::setTextureDimension): >+ * Modules/webgpu/WHLSL/Metal/WHLSLEntryPointScaffolding.cpp: Native types can be passed into >+ entry points, too. >+ (WebCore::WHLSL::Metal::EntryPointScaffolding::resourceHelperTypes): >+ * Modules/webgpu/WHLSL/Metal/WHLSLFunctionWriter.cpp: Entry points that return void don't need a >+ semantic. >+ (WebCore::WHLSL::Metal::FunctionDefinitionWriter::visit): >+ * Modules/webgpu/WHLSL/Metal/WHLSLNativeFunctionWriter.cpp: Implement the functions. >+ (WebCore::WHLSL::Metal::vectorLength): >+ (WebCore::WHLSL::Metal::vectorInnerType): >+ (WebCore::WHLSL::Metal::vectorSuffix): >+ (WebCore::WHLSL::Metal::writeNativeFunction): >+ * Modules/webgpu/WHLSL/Metal/WHLSLNativeTypeWriter.cpp: Textures come in two flavors: sample-able >+ and read/write-able. Make sure we produce the correct Metal types for them. >+ (WebCore::WHLSL::Metal::writeNativeType): >+ * Modules/webgpu/WHLSL/WHLSLIntrinsics.cpp: Implement the introspection functions. >+ (WebCore::WHLSL::Intrinsics::addFullTexture): >+ (WebCore::WHLSL::Intrinsics::addDepthTexture): >+ * Modules/webgpu/WHLSL/WHLSLIntrinsics.h: Nested NameResolvers need to propagate their error. Also, >+ native functions with named arguments shouldn't be adding their arguments to the global scope. >+ (WebCore::WHLSL::Intrinsics::WTF_ARRAY_LENGTH): >+ * Modules/webgpu/WHLSL/WHLSLNameResolver.cpp: >+ (WebCore::WHLSL::NameResolver::visit): >+ * Modules/webgpu/WHLSL/WHLSLNameResolver.h: >+ * Modules/webgpu/WHLSL/WHLSLStandardLibrary.txt: Metal doesn't have writable depth textures. >+ * platform/graphics/gpu/GPUTexture.h: >+ (WebCore::GPUTexture::isSampled const): >+ (WebCore::GPUTexture::isStorage const): >+ * platform/graphics/gpu/cocoa/GPUBindGroupMetal.mm: >+ (WebCore::GPUBindGroup::tryCreate): >+ * platform/graphics/gpu/cocoa/GPUComputePipelineMetal.mm: >+ (WebCore::trySetFunctions): >+ * platform/graphics/gpu/cocoa/GPUProgrammablePassEncoderMetal.mm: Make sure we hook up the usage >+ flags correctly. This is important because textures don't work correctly if they have the wrong usages. >+ (WebCore::GPUProgrammablePassEncoder::setBindGroup): >+ * platform/graphics/gpu/cocoa/GPUTextureMetal.mm: Ditto. >+ (WebCore::mtlTextureUsageForGPUTextureUsageFlags): >+ > 2019-06-17 Sihui Liu <sihui_liu@apple.com> > > -[WKWebsiteDataStore removeDataOfTypes:modifiedSince:completionHandler:] doesn't delete _WKWebsiteDataTypeCredentials >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/AST/WHLSLNativeTypeDeclaration.h b/Source/WebCore/Modules/webgpu/WHLSL/AST/WHLSLNativeTypeDeclaration.h >index fbd4ffbc6817a37393f66f9f6188d7c79e1ec69d..b6b62f85eb2ba879c0d8370dfbd858876e2ecbac 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/AST/WHLSLNativeTypeDeclaration.h >+++ b/Source/WebCore/Modules/webgpu/WHLSL/AST/WHLSLNativeTypeDeclaration.h >@@ -59,10 +59,14 @@ public: > bool isInt() const { return m_isInt; } > bool isNumber() const { return m_isNumber; } > bool isFloating() const { return m_isFloating; } >- bool isAtom() const { return m_isAtomic; } >+ bool isAtomic() const { return m_isAtomic; } > bool isVector() const { return m_isVector; } > bool isMatrix() const { return m_isMatrix; } > bool isTexture() const { return m_isTexture; } >+ bool isTextureArray() const { return m_isTextureArray; } >+ bool isDepthTexture() const { return m_isDepthTexture; } >+ bool isWritableTexture() const { return m_isWritableTexture; } >+ uint textureDimension() const { return m_textureDimension; } > bool isSigned() const { return m_isSigned; } > const std::function<bool(int)>& canRepresentInteger() const { return m_canRepresentInteger; } > const std::function<bool(unsigned)>& canRepresentUnsignedInteger() const { return m_canRepresentUnsignedInteger; } >@@ -79,6 +83,10 @@ public: > void setIsVector() { m_isVector = true; } > void setIsMatrix() { m_isMatrix = true; } > void setIsTexture() { m_isTexture = true; } >+ void setIsTextureArray() { m_isTextureArray = true; } >+ void setIsDepthTexture() { m_isDepthTexture = true; } >+ void setIsWritableTexture() { m_isWritableTexture = true; } >+ void setTextureDimension(uint textureDimension) { m_textureDimension = textureDimension; } > void setIsSigned() { m_isSigned = true; } > void setCanRepresentInteger(std::function<bool(int)>&& canRepresent) { m_canRepresentInteger = WTFMove(canRepresent); } > void setCanRepresentUnsignedInteger(std::function<bool(unsigned)>&& canRepresent) { m_canRepresentUnsignedInteger = WTFMove(canRepresent); } >@@ -97,6 +105,7 @@ private: > std::function<int64_t(int)> m_formatValueFromInteger; > std::function<int64_t(unsigned)> m_formatValueFromUnsignedInteger; > std::function<void(const std::function<bool(int64_t)>&)> m_iterateAllValues; >+ uint m_textureDimension { 0 }; > bool m_isInt { false }; > bool m_isNumber { false }; > bool m_isFloating { false }; >@@ -104,6 +113,9 @@ private: > bool m_isVector { false }; > bool m_isMatrix { false }; > bool m_isTexture { false }; >+ bool m_isTextureArray { false }; >+ bool m_isDepthTexture { false }; >+ bool m_isWritableTexture { false }; > bool m_isSigned { false }; > }; > >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLEntryPointScaffolding.cpp b/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLEntryPointScaffolding.cpp >index ec45da13f86e34248eade0cdd0de50556737b14f..e81de4afc5afa258f4d12059d05990603dbb7e90 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLEntryPointScaffolding.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLEntryPointScaffolding.cpp >@@ -147,15 +147,23 @@ String EntryPointScaffolding::resourceHelperTypes() > auto iterator = m_resourceMap.find(&m_layout[i].bindings[j]); > if (iterator == m_resourceMap.end()) > continue; >- auto& unnamedType = *m_entryPointItems.inputs[iterator->value].unnamedType; >- auto& referenceType = downcast<AST::ReferenceType>(unnamedType); >- auto mangledTypeName = m_typeNamer.mangledNameForType(referenceType.elementType()); >- auto addressSpace = toString(referenceType.addressSpace()); >- auto elementName = m_namedBindGroups[i].namedBindings[j].elementName; >- auto index = m_namedBindGroups[i].namedBindings[j].index; >- stringBuilder.append(makeString(" ", addressSpace, " ", mangledTypeName, "* ", elementName, " [[id(", index, ")]];\n")); >- if (auto lengthInformation = m_namedBindGroups[i].namedBindings[j].lengthInformation) >- stringBuilder.append(makeString(" uint2 ", lengthInformation->elementName, " [[id(", lengthInformation->index, ")]];\n")); >+ auto& type = m_entryPointItems.inputs[iterator->value].unnamedType->unifyNode(); >+ if (is<AST::UnnamedType>(type) && is<AST::ReferenceType>(downcast<AST::UnnamedType>(type))) { >+ auto& referenceType = downcast<AST::ReferenceType>(downcast<AST::UnnamedType>(type)); >+ auto mangledTypeName = m_typeNamer.mangledNameForType(referenceType.elementType()); >+ auto addressSpace = toString(referenceType.addressSpace()); >+ auto elementName = m_namedBindGroups[i].namedBindings[j].elementName; >+ auto index = m_namedBindGroups[i].namedBindings[j].index; >+ stringBuilder.append(makeString(" ", addressSpace, " ", mangledTypeName, "* ", elementName, " [[id(", index, ")]];\n")); >+ if (auto lengthInformation = m_namedBindGroups[i].namedBindings[j].lengthInformation) >+ stringBuilder.append(makeString(" uint2 ", lengthInformation->elementName, " [[id(", lengthInformation->index, ")]];\n")); >+ } else if (is<AST::NamedType>(type) && is<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(type))) { >+ auto& namedType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(type)); >+ auto mangledTypeName = m_typeNamer.mangledNameForType(namedType); >+ auto elementName = m_namedBindGroups[i].namedBindings[j].elementName; >+ auto index = m_namedBindGroups[i].namedBindings[j].index; >+ stringBuilder.append(makeString(" ", mangledTypeName, ' ', elementName, " [[id(", index, ")]];\n")); >+ } > } > stringBuilder.append("};\n\n"); > } >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLFunctionWriter.cpp b/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLFunctionWriter.cpp >index a416001298d5b9b9743931577c4b53dbe7fb800e..e5bc3666cb9518b588c1679a6031e42c54da2484 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLFunctionWriter.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLFunctionWriter.cpp >@@ -542,7 +542,9 @@ void FunctionDefinitionWriter::visit(AST::CallExpression& callExpression) > auto iterator = m_functionMapping.find(callExpression.function()); > ASSERT(iterator != m_functionMapping.end()); > auto variableName = generateNextVariableName(); >- m_stringBuilder.append(makeString(m_typeNamer.mangledNameForType(callExpression.resolvedType()), ' ', variableName, " = ", iterator->value, '(')); >+ if (!matches(callExpression.resolvedType(), m_intrinsics.voidType())) >+ m_stringBuilder.append(makeString(m_typeNamer.mangledNameForType(callExpression.resolvedType()), ' ', variableName, " = ")); >+ m_stringBuilder.append(makeString(iterator->value, '(')); > for (size_t i = 0; i < argumentNames.size(); ++i) { > if (i) > m_stringBuilder.append(", "); >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLNativeFunctionWriter.cpp b/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLNativeFunctionWriter.cpp >index 0ed12d2fbbc8950f6709bb46020c157648af4f95..88e4b6a94b007f70a096cd5599ea3d0d894ae77a 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLNativeFunctionWriter.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLNativeFunctionWriter.cpp >@@ -81,6 +81,42 @@ static String atomicName(String input) > return "fetch_xor"_str; > } > >+static int vectorLength(AST::NativeTypeDeclaration& nativeTypeDeclaration) >+{ >+ int vectorLength = 1; >+ if (!nativeTypeDeclaration.typeArguments().isEmpty()) { >+ ASSERT(nativeTypeDeclaration.typeArguments().size() == 2); >+ ASSERT(WTF::holds_alternative<AST::ConstantExpression>(nativeTypeDeclaration.typeArguments()[1])); >+ vectorLength = WTF::get<AST::ConstantExpression>(nativeTypeDeclaration.typeArguments()[1]).integerLiteral().value(); >+ } >+ return vectorLength; >+} >+ >+static AST::NamedType& vectorInnerType(AST::NativeTypeDeclaration& nativeTypeDeclaration) >+{ >+ if (nativeTypeDeclaration.typeArguments().isEmpty()) >+ return nativeTypeDeclaration; >+ >+ ASSERT(nativeTypeDeclaration.typeArguments().size() == 2); >+ ASSERT(WTF::holds_alternative<UniqueRef<AST::TypeReference>>(nativeTypeDeclaration.typeArguments()[0])); >+ return WTF::get<UniqueRef<AST::TypeReference>>(nativeTypeDeclaration.typeArguments()[0])->resolvedType(); >+} >+ >+static const char* vectorSuffix(int vectorLength) >+{ >+ switch (vectorLength) { >+ case 1: >+ return ""; >+ case 2: >+ return "2"; >+ case 3: >+ return "3"; >+ default: >+ ASSERT(vectorLength == 4); >+ return "4"; >+ } >+} >+ > String writeNativeFunction(AST::NativeFunctionDeclaration& nativeFunctionDeclaration, String& outputFunctionName, Intrinsics& intrinsics, TypeNamer& typeNamer, const char* memsetZeroFunctionName) > { > StringBuilder stringBuilder; >@@ -102,7 +138,7 @@ String writeNativeFunction(AST::NativeFunctionDeclaration& nativeFunctionDeclara > auto& parameterNamedType = downcast<AST::NamedType>(parameterType); > if (is<AST::NativeTypeDeclaration>(parameterNamedType)) { > auto& parameterNativeTypeDeclaration = downcast<AST::NativeTypeDeclaration>(parameterNamedType); >- if (parameterNativeTypeDeclaration.isAtom()) { >+ if (parameterNativeTypeDeclaration.isAtomic()) { > stringBuilder.append(makeString(metalReturnName, ' ', outputFunctionName, '(', metalParameterName, " x) {\n")); > stringBuilder.append(" return atomic_load_explicit(&x, memory_order_relaxed);\n"); > stringBuilder.append("}\n"); >@@ -356,18 +392,151 @@ String writeNativeFunction(AST::NativeFunctionDeclaration& nativeFunctionDeclara > } > > if (nativeFunctionDeclaration.name() == "Sample") { >- // FIXME: https://bugs.webkit.org/show_bug.cgi?id=195813 Implement this >- notImplemented(); >+ ASSERT(nativeFunctionDeclaration.parameters().size() == 3 || nativeFunctionDeclaration.parameters().size() == 4); >+ >+ auto& textureType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(nativeFunctionDeclaration.parameters()[0]->type()->unifyNode())); >+ auto& locationType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(nativeFunctionDeclaration.parameters()[2]->type()->unifyNode())); >+ auto locationVectorLength = vectorLength(locationType); >+ auto& returnType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(nativeFunctionDeclaration.type().unifyNode())); >+ auto returnVectorLength = vectorLength(returnType); >+ >+ auto metalParameter1Name = typeNamer.mangledNameForType(textureType); >+ auto metalParameter2Name = typeNamer.mangledNameForType(*nativeFunctionDeclaration.parameters()[1]->type()); >+ auto metalParameter3Name = typeNamer.mangledNameForType(locationType); >+ String metalParameter4Name; >+ if (nativeFunctionDeclaration.parameters().size() == 4) >+ metalParameter4Name = typeNamer.mangledNameForType(*nativeFunctionDeclaration.parameters()[3]->type()); >+ auto metalReturnName = typeNamer.mangledNameForType(returnType); >+ stringBuilder.append(makeString(metalReturnName, ' ', outputFunctionName, '(', metalParameter1Name, " theTexture, ", metalParameter2Name, " theSampler, ", metalParameter3Name, " location")); >+ if (!metalParameter4Name.isNull()) >+ stringBuilder.append(makeString(", ", metalParameter4Name, " offset")); >+ stringBuilder.append(") {\n"); >+ stringBuilder.append(" return theTexture.sample(theSampler, "); >+ if (textureType.isTextureArray()) { >+ ASSERT(locationVectorLength > 1); >+ stringBuilder.append(makeString("location.", "xyzw"_str.substring(0, locationVectorLength - 1), ", location.", "xyzw"_str.substring(locationVectorLength - 1, 1))); >+ } else >+ stringBuilder.append("location"); >+ if (!metalParameter4Name.isNull()) >+ stringBuilder.append(", offset"); >+ stringBuilder.append(")"); >+ if (!textureType.isDepthTexture()) >+ stringBuilder.append(makeString(".", "xyzw"_str.substring(0, returnVectorLength))); >+ stringBuilder.append(";\n"); >+ stringBuilder.append("}\n"); >+ return stringBuilder.toString(); > } > > if (nativeFunctionDeclaration.name() == "Load") { >- // FIXME: https://bugs.webkit.org/show_bug.cgi?id=195813 Implement this >- notImplemented(); >+ ASSERT(nativeFunctionDeclaration.parameters().size() == 2); >+ >+ auto& textureType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(nativeFunctionDeclaration.parameters()[0]->type()->unifyNode())); >+ auto& locationType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(nativeFunctionDeclaration.parameters()[1]->type()->unifyNode())); >+ auto locationVectorLength = vectorLength(locationType); >+ auto& returnType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(nativeFunctionDeclaration.type().unifyNode())); >+ auto returnVectorLength = vectorLength(returnType); >+ >+ auto metalParameter1Name = typeNamer.mangledNameForType(textureType); >+ auto metalParameter2Name = typeNamer.mangledNameForType(locationType); >+ auto metalReturnName = typeNamer.mangledNameForType(returnType); >+ stringBuilder.append(makeString(metalReturnName, ' ', outputFunctionName, '(', metalParameter1Name, " theTexture, ", metalParameter2Name, " location) {\n")); >+ if (textureType.isTextureArray()) { >+ ASSERT(locationVectorLength > 1); >+ String dimensions[] = { "width"_str, "height"_str, "depth"_str }; >+ for (int i = 0; i < locationVectorLength - 1; ++i) { >+ auto suffix = "xyzw"_str.substring(i, 1); >+ stringBuilder.append(makeString(" if (location.", suffix, " < 0 || static_cast<uint32_t>(location.", suffix, ") >= theTexture.get_", dimensions[i], "()) return ", metalReturnName, "(0);\n")); >+ } >+ auto suffix = "xyzw"_str.substring(locationVectorLength - 1, 1); >+ stringBuilder.append(makeString(" if (location.", suffix, " < 0 || static_cast<uint32_t>(location.", suffix, ") >= theTexture.get_array_size()) return ", metalReturnName, "(0);\n")); >+ } else { >+ if (locationVectorLength == 1) >+ stringBuilder.append(makeString(" if (location < 0 || static_cast<uint32_t>(location) >= theTexture.get_width()) return ", metalReturnName, "(0);\n")); >+ else { >+ stringBuilder.append(makeString(" if (location.x < 0 || static_cast<uint32_t>(location.x) >= theTexture.get_width()) return ", metalReturnName, "(0);\n")); >+ stringBuilder.append(makeString(" if (location.y < 0 || static_cast<uint32_t>(location.y) >= theTexture.get_height()) return ", metalReturnName, "(0);\n")); >+ if (locationVectorLength >= 3) >+ stringBuilder.append(makeString(" if (location.z < 0 || static_cast<uint32_t>(location.z) >= theTexture.get_depth()) return ", metalReturnName, "(0);\n")); >+ } >+ } >+ stringBuilder.append(" return theTexture.read("); >+ if (textureType.isTextureArray()) { >+ ASSERT(locationVectorLength > 1); >+ stringBuilder.append(makeString("uint", vectorSuffix(locationVectorLength - 1), "(location.", "xyzw"_str.substring(0, locationVectorLength - 1), "), uint(location.", "xyzw"_str.substring(locationVectorLength - 1, 1), ")")); >+ } else >+ stringBuilder.append(makeString("uint", vectorSuffix(locationVectorLength), "(location)")); >+ stringBuilder.append(")"); >+ if (!textureType.isDepthTexture()) >+ stringBuilder.append(makeString(".", "xyzw"_str.substring(0, returnVectorLength))); >+ stringBuilder.append(";\n"); >+ stringBuilder.append("}\n"); >+ return stringBuilder.toString(); > } > > if (nativeFunctionDeclaration.name() == "GetDimensions") { >- // FIXME: https://bugs.webkit.org/show_bug.cgi?id=195813 Implement this >- notImplemented(); >+ auto& textureType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(nativeFunctionDeclaration.parameters()[0]->type()->unifyNode())); >+ >+ size_t index = 1; >+ if (!textureType.isWritableTexture()) >+ ++index; >+ auto widthTypeName = typeNamer.mangledNameForType(*nativeFunctionDeclaration.parameters()[index]->type()); >+ ++index; >+ String heightTypeName; >+ if (textureType.textureDimension() >= 2) { >+ heightTypeName = typeNamer.mangledNameForType(*nativeFunctionDeclaration.parameters()[index]->type()); >+ ++index; >+ } >+ String depthTypeName; >+ if (textureType.textureDimension() >= 3) { >+ depthTypeName = typeNamer.mangledNameForType(*nativeFunctionDeclaration.parameters()[index]->type()); >+ ++index; >+ } >+ String elementsTypeName; >+ if (textureType.isTextureArray()) { >+ elementsTypeName = typeNamer.mangledNameForType(*nativeFunctionDeclaration.parameters()[index]->type()); >+ ++index; >+ } >+ String numberOfLevelsTypeName; >+ if (!textureType.isWritableTexture()) { >+ numberOfLevelsTypeName = typeNamer.mangledNameForType(*nativeFunctionDeclaration.parameters()[index]->type()); >+ ++index; >+ } >+ ASSERT(index == nativeFunctionDeclaration.parameters().size()); >+ >+ auto metalParameter1Name = typeNamer.mangledNameForType(textureType); >+ stringBuilder.append(makeString("void ", outputFunctionName, '(', metalParameter1Name, " theTexture")); >+ if (!textureType.isWritableTexture()) >+ stringBuilder.append(", uint mipLevel"); >+ stringBuilder.append(makeString(", ", widthTypeName, " width")); >+ if (!heightTypeName.isNull()) >+ stringBuilder.append(makeString(", ", heightTypeName, " height")); >+ if (!depthTypeName.isNull()) >+ stringBuilder.append(makeString(", ", depthTypeName, " depth")); >+ if (!elementsTypeName.isNull()) >+ stringBuilder.append(makeString(", ", elementsTypeName, " elements")); >+ if (!numberOfLevelsTypeName.isNull()) >+ stringBuilder.append(makeString(", ", numberOfLevelsTypeName, " numberOfLevels")); >+ stringBuilder.append(") {\n"); >+ stringBuilder.append(" if (width)\n"); >+ stringBuilder.append(" *width = theTexture.get_width();\n"); >+ if (!heightTypeName.isNull()) { >+ stringBuilder.append(" if (height)\n"); >+ stringBuilder.append(" *height = theTexture.get_height();\n"); >+ } >+ if (!depthTypeName.isNull()) { >+ stringBuilder.append(" if (depth)\n"); >+ stringBuilder.append(" *depth = theTexture.get_depth();\n"); >+ } >+ if (!elementsTypeName.isNull()) { >+ stringBuilder.append(" if (elements)\n"); >+ stringBuilder.append(" *elements = theTexture.get_array_size();\n"); >+ } >+ if (!numberOfLevelsTypeName.isNull()) { >+ stringBuilder.append(" if (numberOfLevels)\n"); >+ stringBuilder.append(" *numberOfLevels = theTexture.get_num_mip_levels();\n"); >+ } >+ stringBuilder.append("}\n"); >+ return stringBuilder.toString(); > } > > if (nativeFunctionDeclaration.name() == "SampleBias") { >@@ -406,8 +575,51 @@ String writeNativeFunction(AST::NativeFunctionDeclaration& nativeFunctionDeclara > } > > if (nativeFunctionDeclaration.name() == "Store") { >- // FIXME: https://bugs.webkit.org/show_bug.cgi?id=195813 Implement this >- notImplemented(); >+ ASSERT(nativeFunctionDeclaration.parameters().size() == 3); >+ >+ auto& textureType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(nativeFunctionDeclaration.parameters()[0]->type()->unifyNode())); >+ auto& itemType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(nativeFunctionDeclaration.parameters()[1]->type()->unifyNode())); >+ auto& itemVectorInnerType = vectorInnerType(itemType); >+ auto itemVectorLength = vectorLength(itemType); >+ auto& locationType = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(nativeFunctionDeclaration.parameters()[2]->type()->unifyNode())); >+ auto locationVectorLength = vectorLength(locationType); >+ >+ auto metalParameter1Name = typeNamer.mangledNameForType(textureType); >+ auto metalParameter2Name = typeNamer.mangledNameForType(itemType); >+ auto metalParameter3Name = typeNamer.mangledNameForType(locationType); >+ auto metalInnerTypeName = typeNamer.mangledNameForType(itemVectorInnerType); >+ stringBuilder.append(makeString("void ", outputFunctionName, '(', metalParameter1Name, " theTexture, ", metalParameter2Name, " item, ", metalParameter3Name, " location) {\n")); >+ if (textureType.isTextureArray()) { >+ ASSERT(locationVectorLength > 1); >+ String dimensions[] = { "width"_str, "height"_str, "depth"_str }; >+ for (int i = 0; i < locationVectorLength - 1; ++i) { >+ auto suffix = "xyzw"_str.substring(i, 1); >+ stringBuilder.append(makeString(" if (location.", suffix, " >= theTexture.get_", dimensions[i], "()) return;\n")); >+ } >+ auto suffix = "xyzw"_str.substring(locationVectorLength - 1, 1); >+ stringBuilder.append(makeString(" if (location.", suffix, " >= theTexture.get_array_size()) return;\n")); >+ } else { >+ if (locationVectorLength == 1) >+ stringBuilder.append(makeString(" if (location >= theTexture.get_width()) return;\n")); >+ else { >+ stringBuilder.append(makeString(" if (location.x >= theTexture.get_width()) return;\n")); >+ stringBuilder.append(makeString(" if (location.y >= theTexture.get_height()) return;\n")); >+ if (locationVectorLength >= 3) >+ stringBuilder.append(makeString(" if (location.z >= theTexture.get_depth()) return;\n")); >+ } >+ } >+ stringBuilder.append(makeString(" theTexture.write(vec<", metalInnerTypeName, ", 4>(item")); >+ for (int i = 0; i < 4 - itemVectorLength; ++i) >+ stringBuilder.append(", 0"); >+ stringBuilder.append("), "); >+ if (textureType.isTextureArray()) { >+ ASSERT(locationVectorLength > 1); >+ stringBuilder.append(makeString("uint", vectorSuffix(locationVectorLength - 1), "(location.", "xyzw"_str.substring(0, locationVectorLength - 1), "), uint(location.", "xyzw"_str.substring(locationVectorLength - 1, 1), ")")); >+ } else >+ stringBuilder.append(makeString("uint", vectorSuffix(locationVectorLength), "(location)")); >+ stringBuilder.append(");\n"); >+ stringBuilder.append("}\n"); >+ return stringBuilder.toString(); > } > > if (nativeFunctionDeclaration.name() == "GatherAlpha") { >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLNativeTypeWriter.cpp b/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLNativeTypeWriter.cpp >index f57d5c077cc4d2fd99ad1204c147c1a8d41945d3..ebfe61d5d8c3b2364deb6c7fcedd4ce919d32bdb 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLNativeTypeWriter.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/Metal/WHLSLNativeTypeWriter.cpp >@@ -180,12 +180,8 @@ String writeNativeType(AST::NativeTypeDeclaration& nativeTypeDeclaration) > return "texturecube"_str; > if (nativeTypeDeclaration.name() == "TextureDepth2D") > return "depth2d"_str; >- if (nativeTypeDeclaration.name() == "RWTextureDepth2D") >- return "depth2d"_str; > if (nativeTypeDeclaration.name() == "TextureDepth2DArray") > return "depth2d_array"_str; >- if (nativeTypeDeclaration.name() == "RWTextureDepth2DArray") >- return "depth2d_array"_str; > ASSERT(nativeTypeDeclaration.name() == "TextureDepthCube"); > return "depthcube"_str; > })(); >@@ -239,8 +235,12 @@ String writeNativeType(AST::NativeTypeDeclaration& nativeTypeDeclaration) > ASSERT(typeReference->name() == "float4"); > return "float"_str; > })(); >- // FIXME: https://bugs.webkit.org/show_bug.cgi?id=195813 Specify the second template argument to Metal texture types. >- return makeString(prefix, '<', innerType, '>'); >+ auto isReadWrite = nativeTypeDeclaration.name() == "RWTexture1D" >+ || nativeTypeDeclaration.name() == "RWTexture1DArray" >+ || nativeTypeDeclaration.name() == "RWTexture2D" >+ || nativeTypeDeclaration.name() == "RWTexture2DArray" >+ || nativeTypeDeclaration.name() == "RWTexture3D"; >+ return makeString(prefix, '<', innerType, ", ", isReadWrite ? "access::read_write" : "access::sample", '>'); > } > > } // namespace Metal >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLAutoInitializeVariables.cpp b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLAutoInitializeVariables.cpp >index b22957a1be833fb298378cf90f2adc23eddc4ecf..eab71b3f26192b7634fa6b2f6f4ac400f1c22cc8 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLAutoInitializeVariables.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLAutoInitializeVariables.cpp >@@ -75,7 +75,10 @@ private: > callExpression->setOverloads(m_castFunctions); > Vector<std::reference_wrapper<ResolvingType>> argumentTypes; > auto* function = resolveFunctionOverload(*callExpression->overloads(), argumentTypes, type); >- RELEASE_ASSERT(function); >+ if (!function) { >+ setError(); >+ return; >+ } > callExpression->setFunction(*function); > > variableDeclaration.setInitializer(WTFMove(callExpression)); >@@ -85,10 +88,11 @@ private: > Vector<std::reference_wrapper<AST::FunctionDeclaration>, 1>& m_castFunctions; > }; > >-void autoInitializeVariables(Program& program) >+bool autoInitializeVariables(Program& program) > { > AutoInitialize autoInitialize(program.nameContext()); > autoInitialize.Visitor::visit(program); >+ return !autoInitialize.error(); > } > > } // namespace WHLSL >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLAutoInitializeVariables.h b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLAutoInitializeVariables.h >index f2eac338207ebcc006bfbf679daac5bc34e03e86..29aabb078d5d5124f420e9985bb71626f5ed0dc8 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLAutoInitializeVariables.h >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLAutoInitializeVariables.h >@@ -33,7 +33,7 @@ namespace WHLSL { > > class Program; > >-void autoInitializeVariables(Program&); >+bool autoInitializeVariables(Program&); > > } > >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLCheckDuplicateFunctions.cpp b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLCheckDuplicateFunctions.cpp >index eda00baab09fda8ee73a473634508cd17d79934d..1240af58cf3ac3a3a7f28fa70465445774292712 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLCheckDuplicateFunctions.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLCheckDuplicateFunctions.cpp >@@ -141,6 +141,14 @@ bool checkDuplicateFunctions(const Program& program) > && is<AST::ReferenceType>(static_cast<const AST::UnnamedType&>(*function.parameters()[1]->type())) > && matches(*function.parameters()[0]->type(), *function.parameters()[1]->type())) > return false; >+ else if (function.isCast() && function.parameters().isEmpty()) { >+ auto& unifyNode = function.type().unifyNode(); >+ if (is<AST::NamedType>(unifyNode) && is<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(unifyNode))) { >+ auto& nativeTypeDeclaration = downcast<AST::NativeTypeDeclaration>(downcast<AST::NamedType>(unifyNode)); >+ if (nativeTypeDeclaration.isTexture()) >+ return false; >+ } >+ } > > return true; > }; >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLCheckTextureReferences.cpp b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLCheckTextureReferences.cpp >new file mode 100644 >index 0000000000000000000000000000000000000000..dccf22ca35cea1c73365b78d824ecb0aec3bb6a8 >--- /dev/null >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLCheckTextureReferences.cpp >@@ -0,0 +1,115 @@ >+/* >+ * Copyright (C) 2019 Apple Inc. All rights reserved. >+ * >+ * Redistribution and use in source and binary forms, with or without >+ * modification, are permitted provided that the following conditions >+ * are met: >+ * 1. Redistributions of source code must retain the above copyright >+ * notice, this list of conditions and the following disclaimer. >+ * 2. Redistributions in binary form must reproduce the above copyright >+ * notice, this list of conditions and the following disclaimer in the >+ * documentation and/or other materials provided with the distribution. >+ * >+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' >+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, >+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR >+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS >+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR >+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF >+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS >+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN >+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) >+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF >+ * THE POSSIBILITY OF SUCH DAMAGE. >+ */ >+ >+#include "config.h" >+#include "WHLSLCheckTextureReferences.h" >+ >+#if ENABLE(WEBGPU) >+ >+namespace WebCore { >+ >+namespace WHLSL { >+ >+class TextureReferencesChecker : public Visitor { >+public: >+ TextureReferencesChecker() = default; >+ >+ virtual ~TextureReferencesChecker() = default; >+ >+private: >+ void visit(AST::PointerType&) override; >+ void visit(AST::ArrayReferenceType&) override; >+ void visit(AST::ArrayType&) override; >+ void visit(AST::Expression&) override; >+ >+ bool containsTexture(AST::UnnamedType&); >+}; >+ >+class TextureSearcher : public Visitor { >+public: >+ TextureSearcher() = default; >+ >+ virtual ~TextureSearcher() = default; >+ >+ bool foundTexture() const { return m_foundTexture; } >+ >+private: >+ void visit(AST::NativeTypeDeclaration&); >+ >+ bool m_foundTexture { false }; >+}; >+ >+void TextureSearcher::visit(AST::NativeTypeDeclaration& nativeTypeDeclaration) >+{ >+ if (nativeTypeDeclaration.isTexture()) >+ m_foundTexture = true; >+} >+ >+bool TextureReferencesChecker::containsTexture(AST::UnnamedType& unnamedType) >+{ >+ TextureSearcher textureSearcher; >+ textureSearcher.checkErrorAndVisit(unnamedType); >+ return textureSearcher.foundTexture(); >+} >+ >+void TextureReferencesChecker::visit(AST::PointerType& pointerType) >+{ >+ Visitor::visit(pointerType); >+ if (containsTexture(pointerType.elementType())) >+ setError(); >+} >+ >+void TextureReferencesChecker::visit(AST::ArrayReferenceType& arrayReferenceType) >+{ >+ Visitor::visit(arrayReferenceType); >+ if (containsTexture(arrayReferenceType.elementType())) >+ setError(); >+} >+ >+void TextureReferencesChecker::visit(AST::ArrayType& arrayType) >+{ >+ Visitor::visit(arrayType); >+ if (containsTexture(arrayType.type())) >+ setError(); >+} >+ >+void TextureReferencesChecker::visit(AST::Expression& expression) >+{ >+ Visitor::visit(expression); >+ Visitor::visit(expression.resolvedType()); >+} >+ >+bool checkTextureReferences(Program& program) >+{ >+ TextureReferencesChecker textureReferencesChecker; >+ textureReferencesChecker.checkErrorAndVisit(program); >+ return !textureReferencesChecker.error(); >+} >+ >+} // namespace WHLSL >+ >+} // namespace WebCore >+ >+#endif // ENABLE(WEBGPU) >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLCheckTextureReferences.h b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLCheckTextureReferences.h >new file mode 100644 >index 0000000000000000000000000000000000000000..5327fabbaff915f0e1887af462046219bf52b4ad >--- /dev/null >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLCheckTextureReferences.h >@@ -0,0 +1,42 @@ >+/* >+ * Copyright (C) 2019 Apple Inc. All rights reserved. >+ * >+ * Redistribution and use in source and binary forms, with or without >+ * modification, are permitted provided that the following conditions >+ * are met: >+ * 1. Redistributions of source code must retain the above copyright >+ * notice, this list of conditions and the following disclaimer. >+ * 2. Redistributions in binary form must reproduce the above copyright >+ * notice, this list of conditions and the following disclaimer in the >+ * documentation and/or other materials provided with the distribution. >+ * >+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' >+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, >+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR >+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS >+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR >+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF >+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS >+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN >+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) >+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF >+ * THE POSSIBILITY OF SUCH DAMAGE. >+ */ >+ >+#pragma once >+ >+#if ENABLE(WEBGPU) >+ >+namespace WebCore { >+ >+namespace WHLSL { >+ >+class Program; >+ >+bool checkTextureReferences(Program&); >+ >+} >+ >+} >+ >+#endif >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLChecker.cpp b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLChecker.cpp >index 2847295ac47996848f1b07a416a885434fe43f1d..652bd852779a7cfab6e4ef970c8239b139328428 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLChecker.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLChecker.cpp >@@ -452,7 +452,7 @@ public: > { > } > >- ~Checker() = default; >+ virtual ~Checker() = default; > > void visit(Program&) override; > >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLIntrinsics.cpp b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLIntrinsics.cpp >index c8bffb82caecfe98fb252f98ff28ffb8a35e6a7a..ba57ea4425c7b7a0dba8c8997c8be0c46f955d27 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLIntrinsics.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLIntrinsics.cpp >@@ -369,6 +369,16 @@ bool Intrinsics::addFullTexture(AST::NativeTypeDeclaration& nativeTypeDeclaratio > } > ASSERT(innerTypeIndex != WTF_ARRAY_LENGTH(m_textureInnerTypeNames)); > nativeTypeDeclaration.setIsTexture(); >+ if (textureTypeIndex >= indexOfFirstArrayType) >+ nativeTypeDeclaration.setIsTextureArray(); >+ if (nativeTypeDeclaration.name() == "RWTexture1D" || nativeTypeDeclaration.name() == "RWTexture2D" || nativeTypeDeclaration.name() == "RWTexture3D" || nativeTypeDeclaration.name() == "RWTexture1DArray" || nativeTypeDeclaration.name() == "RWTexture2DArray") >+ nativeTypeDeclaration.setIsWritableTexture(); >+ if (nativeTypeDeclaration.name() == "Texture1D" || nativeTypeDeclaration.name() == "RWTexture1D" || nativeTypeDeclaration.name() == "Texture1DArray" || nativeTypeDeclaration.name() == "RWTexture1DArray") >+ nativeTypeDeclaration.setTextureDimension(1); >+ if (nativeTypeDeclaration.name() == "Texture2D" || nativeTypeDeclaration.name() == "RWTexture2D" || nativeTypeDeclaration.name() == "TextureCube" || nativeTypeDeclaration.name() == "Texture2DArray" || nativeTypeDeclaration.name() == "RWTexture2DArray") >+ nativeTypeDeclaration.setTextureDimension(2); >+ if (nativeTypeDeclaration.name() == "Texture3D" || nativeTypeDeclaration.name() == "RWTexture3D") >+ nativeTypeDeclaration.setTextureDimension(3); > m_fullTextures[textureTypeIndex][innerTypeIndex][vectorLength - 1] = &nativeTypeDeclaration; > return true; > } >@@ -378,12 +388,8 @@ void Intrinsics::addDepthTexture(AST::NativeTypeDeclaration& nativeTypeDeclarati > AST::NativeTypeDeclaration** texture = nullptr; > if (nativeTypeDeclaration.name() == "TextureDepth2D") > texture = m_textureDepth2D; >- else if (nativeTypeDeclaration.name() == "RWTextureDepth2D") >- texture = m_rwTextureDepth2D; > else if (nativeTypeDeclaration.name() == "TextureDepth2DArray") > texture = m_textureDepth2DArray; >- else if (nativeTypeDeclaration.name() == "RWTextureDepth2DArray") >- texture = m_rwTextureDepth2DArray; > else { > ASSERT(nativeTypeDeclaration.name() == "TextureDepthCube"); > texture = m_textureDepthCube; >@@ -391,6 +397,10 @@ void Intrinsics::addDepthTexture(AST::NativeTypeDeclaration& nativeTypeDeclarati > auto innerTypeIndex = std::find(m_depthTextureInnerTypes, m_depthTextureInnerTypes + WTF_ARRAY_LENGTH(m_depthTextureInnerTypes), innerType.name()) - m_depthTextureInnerTypes; > ASSERT(innerTypeIndex != WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)); > nativeTypeDeclaration.setIsTexture(); >+ if (texture == m_textureDepth2DArray) >+ nativeTypeDeclaration.setIsTextureArray(); >+ nativeTypeDeclaration.setTextureDimension(2); >+ nativeTypeDeclaration.setIsDepthTexture(); > texture[innerTypeIndex] = &nativeTypeDeclaration; > } > >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLIntrinsics.h b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLIntrinsics.h >index ad857c5f94eaf1352a31537154347d062ed0bba2..b4c7ef53dabbbedf46bd1fc661303c8031329b21 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLIntrinsics.h >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLIntrinsics.h >@@ -263,7 +263,10 @@ private: > AST::NativeTypeDeclaration* m_matrixHalf[3][3] {{ 0 }}; > AST::NativeTypeDeclaration* m_matrixFloat[3][3] {{ 0 }}; > >- static constexpr const char* m_textureTypeNames[] = { "Texture1D", "RWTexture1D", "Texture1DArray", "RWTexture1DArray", "Texture2D", "RWTexture2D", "Texture2DArray", "RWTexture2DArray", "Texture3D", "RWTexture3D", "TextureCube" }; >+ // Keep the array types partitioned from the non-array types. >+ // This is how we retain what's an array and what isn't. >+ static constexpr const char* m_textureTypeNames[] = { "Texture1D", "RWTexture1D", "Texture2D", "RWTexture2D", "Texture3D", "RWTexture3D", "TextureCube", "Texture1DArray", "RWTexture1DArray", "Texture2DArray", "RWTexture2DArray" }; >+ static constexpr unsigned indexOfFirstArrayType = 7; > > static constexpr const char* m_textureInnerTypeNames[] = { "uchar", "ushort", "uint", "char", "short", "int", "half", "float" }; > >@@ -272,9 +275,7 @@ private: > static constexpr const char* m_depthTextureInnerTypes[] = { "half", "float" }; > > AST::NativeTypeDeclaration* m_textureDepth2D[WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)] { 0 }; >- AST::NativeTypeDeclaration* m_rwTextureDepth2D[WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)] { 0 }; > AST::NativeTypeDeclaration* m_textureDepth2DArray[WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)] { 0 }; >- AST::NativeTypeDeclaration* m_rwTextureDepth2DArray[WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)] { 0 }; > AST::NativeTypeDeclaration* m_textureDepthCube[WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)] { 0 }; > > AST::NativeFunctionDeclaration* m_ddx { nullptr }; >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLNameResolver.cpp b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLNameResolver.cpp >index c8004290ded41edc05f2dc1d90b4b76a1ee5693a..d48134e62c3d265a067d9301df7ee464f061f7c9 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLNameResolver.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLNameResolver.cpp >@@ -92,6 +92,8 @@ void NameResolver::visit(AST::FunctionDefinition& functionDefinition) > for (auto& parameter : functionDefinition.parameters()) > newNameResolver.checkErrorAndVisit(parameter); > newNameResolver.checkErrorAndVisit(functionDefinition.block()); >+ if (newNameResolver.error()) >+ setError(); > } > > void NameResolver::visit(AST::NativeFunctionDeclaration& nativeFunctionDeclaration) >@@ -110,6 +112,8 @@ void NameResolver::visit(AST::Block& block) > NameResolver newNameResolver(nameContext); > newNameResolver.setCurrentFunctionDefinition(m_currentFunction); > newNameResolver.Visitor::visit(block); >+ if (newNameResolver.error()) >+ setError(); > } > > void NameResolver::visit(AST::IfStatement& ifStatement) >@@ -119,11 +123,15 @@ void NameResolver::visit(AST::IfStatement& ifStatement) > NameResolver newNameResolver(nameContext); > newNameResolver.setCurrentFunctionDefinition(m_currentFunction); > newNameResolver.checkErrorAndVisit(ifStatement.body()); >- if (ifStatement.elseBody()) { >+ if (newNameResolver.error()) >+ setError(); >+ else if (ifStatement.elseBody()) { > NameContext nameContext(&m_nameContext); > NameResolver newNameResolver(nameContext); > newNameResolver.setCurrentFunctionDefinition(m_currentFunction); > newNameResolver.checkErrorAndVisit(*ifStatement.elseBody()); >+ if (newNameResolver.error()) >+ setError(); > } > } > >@@ -134,6 +142,8 @@ void NameResolver::visit(AST::WhileLoop& whileLoop) > NameResolver newNameResolver(nameContext); > newNameResolver.setCurrentFunctionDefinition(m_currentFunction); > newNameResolver.checkErrorAndVisit(whileLoop.body()); >+ if (newNameResolver.error()) >+ setError(); > } > > void NameResolver::visit(AST::DoWhileLoop& whileLoop) >@@ -143,6 +153,8 @@ void NameResolver::visit(AST::DoWhileLoop& whileLoop) > newNameResolver.setCurrentFunctionDefinition(m_currentFunction); > newNameResolver.checkErrorAndVisit(whileLoop.body()); > checkErrorAndVisit(whileLoop.conditional()); >+ if (newNameResolver.error()) >+ setError(); > } > > void NameResolver::visit(AST::ForLoop& forLoop) >@@ -151,6 +163,8 @@ void NameResolver::visit(AST::ForLoop& forLoop) > NameResolver newNameResolver(nameContext); > newNameResolver.setCurrentFunctionDefinition(m_currentFunction); > newNameResolver.Visitor::visit(forLoop); >+ if (newNameResolver.error()) >+ setError(); > } > > void NameResolver::visit(AST::VariableDeclaration& variableDeclaration) >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLPrepare.cpp b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLPrepare.cpp >index d6b2e74d0b264e6c9fef1ad8cd1050ebdce0958e..6ef6c087ae95e0102e3674de4a5c7ec5ce6d70e4 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLPrepare.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLPrepare.cpp >@@ -31,6 +31,7 @@ > #include "WHLSLASTDumper.h" > #include "WHLSLAutoInitializeVariables.h" > #include "WHLSLCheckDuplicateFunctions.h" >+#include "WHLSLCheckTextureReferences.h" > #include "WHLSLChecker.h" > #include "WHLSLComputeDimensions.h" > #include "WHLSLFunctionStageChecker.h" >@@ -132,7 +133,8 @@ static Optional<Program> prepareShared(String& whlslSource) > RUN_PASS(check, program); > > checkLiteralTypes(program); >- autoInitializeVariables(program); >+ RUN_PASS(checkTextureReferences, program); >+ RUN_PASS(autoInitializeVariables, program); > resolveProperties(program); > findHighZombies(program); > RUN_PASS(checkStatementBehavior, program); >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLRecursiveTypeChecker.cpp b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLRecursiveTypeChecker.cpp >index 12a7048405d0607bd48a97b5fb1a6b7282c445f1..2b91b9510c239f7c5e5c997e1664b7563678438b 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLRecursiveTypeChecker.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLRecursiveTypeChecker.cpp >@@ -41,7 +41,7 @@ namespace WHLSL { > > class RecursiveTypeChecker : public Visitor { > public: >- ~RecursiveTypeChecker() = default; >+ virtual ~RecursiveTypeChecker() = default; > > void visit(AST::TypeDefinition&) override; > void visit(AST::StructureDefinition&) override; >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLStandardLibrary.txt b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLStandardLibrary.txt >index ec28410e06fa04d2a0795a6d2a44ba8b9970aa1e..089c56d8d6ce8e0df50e089b1362908bad38c793 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLStandardLibrary.txt >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLStandardLibrary.txt >@@ -370,9 +370,7 @@ native typedef TextureCube<float2>; > native typedef TextureCube<float3>; > native typedef TextureCube<float4>; > native typedef TextureDepth2D<float>; >-native typedef RWTextureDepth2D<float>; > native typedef TextureDepth2DArray<float>; >-native typedef RWTextureDepth2DArray<float>; > native typedef TextureDepthCube<float>; > > native operator uchar(ushort); >@@ -625,7 +623,10404 @@ operator float4(float x, float y, float z, float w) { > return result; > } > >+operator float2(float x, float y) { >+ float2 result; >+ result.x = x; >+ result.y = y; >+ return result; >+} >+ >+operator int3(int x, int y, int z) { >+ int3 result; >+ result.x = x; >+ result.y = y; >+ result.z = z; >+ return result; >+} >+ >+operator int2(int x, int y) { >+ int2 result; >+ result.x = x; >+ result.y = y; >+ return result; >+} >+ >+operator uint2(uint x, uint y) { >+ uint2 result; >+ result.x = x; >+ result.y = y; >+ return result; >+} >+ > native ushort Sample(Texture1D<ushort>, sampler, float location); >-native ushort Sample(Texture1D<ushort>, sampler, float location, int offset); >+native ushort Sample(Texture1DArray<ushort>, sampler, float2 location); >+native ushort Sample(Texture2D<ushort>, sampler, float2 location); >+native ushort Sample(Texture2D<ushort>, sampler, float2 location, int2 offset); >+native ushort Sample(Texture2DArray<ushort>, sampler, float3 location); >+native ushort Sample(Texture2DArray<ushort>, sampler, float3 location, int2 offset); >+native ushort Sample(Texture3D<ushort>, sampler, float3 location); >+native ushort Sample(Texture3D<ushort>, sampler, float3 location, int3 offset); >+native ushort Sample(TextureCube<ushort>, sampler, float3 location); >+native ushort2 Sample(Texture1D<ushort2>, sampler, float location); >+native ushort2 Sample(Texture1DArray<ushort2>, sampler, float2 location); >+native ushort2 Sample(Texture2D<ushort2>, sampler, float2 location); >+native ushort2 Sample(Texture2D<ushort2>, sampler, float2 location, int2 offset); >+native ushort2 Sample(Texture2DArray<ushort2>, sampler, float3 location); >+native ushort2 Sample(Texture2DArray<ushort2>, sampler, float3 location, int2 offset); >+native ushort2 Sample(Texture3D<ushort2>, sampler, float3 location); >+native ushort2 Sample(Texture3D<ushort2>, sampler, float3 location, int3 offset); >+native ushort2 Sample(TextureCube<ushort2>, sampler, float3 location); >+native ushort3 Sample(Texture1D<ushort3>, sampler, float location); >+native ushort3 Sample(Texture1DArray<ushort3>, sampler, float2 location); >+native ushort3 Sample(Texture2D<ushort3>, sampler, float2 location); >+native ushort3 Sample(Texture2D<ushort3>, sampler, float2 location, int2 offset); >+native ushort3 Sample(Texture2DArray<ushort3>, sampler, float3 location); >+native ushort3 Sample(Texture2DArray<ushort3>, sampler, float3 location, int2 offset); >+native ushort3 Sample(Texture3D<ushort3>, sampler, float3 location); >+native ushort3 Sample(Texture3D<ushort3>, sampler, float3 location, int3 offset); >+native ushort3 Sample(TextureCube<ushort3>, sampler, float3 location); >+native ushort4 Sample(Texture1D<ushort4>, sampler, float location); >+native ushort4 Sample(Texture1DArray<ushort4>, sampler, float2 location); >+native ushort4 Sample(Texture2D<ushort4>, sampler, float2 location); >+native ushort4 Sample(Texture2D<ushort4>, sampler, float2 location, int2 offset); >+native ushort4 Sample(Texture2DArray<ushort4>, sampler, float3 location); >+native ushort4 Sample(Texture2DArray<ushort4>, sampler, float3 location, int2 offset); >+native ushort4 Sample(Texture3D<ushort4>, sampler, float3 location); >+native ushort4 Sample(Texture3D<ushort4>, sampler, float3 location, int3 offset); >+native ushort4 Sample(TextureCube<ushort4>, sampler, float3 location); >+native uint Sample(Texture1D<uint>, sampler, float location); >+native uint Sample(Texture1DArray<uint>, sampler, float2 location); >+native uint Sample(Texture2D<uint>, sampler, float2 location); >+native uint Sample(Texture2D<uint>, sampler, float2 location, int2 offset); >+native uint Sample(Texture2DArray<uint>, sampler, float3 location); >+native uint Sample(Texture2DArray<uint>, sampler, float3 location, int2 offset); >+native uint Sample(Texture3D<uint>, sampler, float3 location); >+native uint Sample(Texture3D<uint>, sampler, float3 location, int3 offset); >+native uint Sample(TextureCube<uint>, sampler, float3 location); >+native uint2 Sample(Texture1D<uint2>, sampler, float location); >+native uint2 Sample(Texture1DArray<uint2>, sampler, float2 location); >+native uint2 Sample(Texture2D<uint2>, sampler, float2 location); >+native uint2 Sample(Texture2D<uint2>, sampler, float2 location, int2 offset); >+native uint2 Sample(Texture2DArray<uint2>, sampler, float3 location); >+native uint2 Sample(Texture2DArray<uint2>, sampler, float3 location, int2 offset); >+native uint2 Sample(Texture3D<uint2>, sampler, float3 location); >+native uint2 Sample(Texture3D<uint2>, sampler, float3 location, int3 offset); >+native uint2 Sample(TextureCube<uint2>, sampler, float3 location); >+native uint3 Sample(Texture1D<uint3>, sampler, float location); >+native uint3 Sample(Texture1DArray<uint3>, sampler, float2 location); >+native uint3 Sample(Texture2D<uint3>, sampler, float2 location); >+native uint3 Sample(Texture2D<uint3>, sampler, float2 location, int2 offset); >+native uint3 Sample(Texture2DArray<uint3>, sampler, float3 location); >+native uint3 Sample(Texture2DArray<uint3>, sampler, float3 location, int2 offset); >+native uint3 Sample(Texture3D<uint3>, sampler, float3 location); >+native uint3 Sample(Texture3D<uint3>, sampler, float3 location, int3 offset); >+native uint3 Sample(TextureCube<uint3>, sampler, float3 location); >+native uint4 Sample(Texture1D<uint4>, sampler, float location); >+native uint4 Sample(Texture1DArray<uint4>, sampler, float2 location); >+native uint4 Sample(Texture2D<uint4>, sampler, float2 location); >+native uint4 Sample(Texture2D<uint4>, sampler, float2 location, int2 offset); >+native uint4 Sample(Texture2DArray<uint4>, sampler, float3 location); >+native uint4 Sample(Texture2DArray<uint4>, sampler, float3 location, int2 offset); >+native uint4 Sample(Texture3D<uint4>, sampler, float3 location); >+native uint4 Sample(Texture3D<uint4>, sampler, float3 location, int3 offset); >+native uint4 Sample(TextureCube<uint4>, sampler, float3 location); >+native short Sample(Texture1D<short>, sampler, float location); >+native short Sample(Texture1DArray<short>, sampler, float2 location); >+native short Sample(Texture2D<short>, sampler, float2 location); >+native short Sample(Texture2D<short>, sampler, float2 location, int2 offset); >+native short Sample(Texture2DArray<short>, sampler, float3 location); >+native short Sample(Texture2DArray<short>, sampler, float3 location, int2 offset); >+native short Sample(Texture3D<short>, sampler, float3 location); >+native short Sample(Texture3D<short>, sampler, float3 location, int3 offset); >+native short Sample(TextureCube<short>, sampler, float3 location); >+native short2 Sample(Texture1D<short2>, sampler, float location); >+native short2 Sample(Texture1DArray<short2>, sampler, float2 location); >+native short2 Sample(Texture2D<short2>, sampler, float2 location); >+native short2 Sample(Texture2D<short2>, sampler, float2 location, int2 offset); >+native short2 Sample(Texture2DArray<short2>, sampler, float3 location); >+native short2 Sample(Texture2DArray<short2>, sampler, float3 location, int2 offset); >+native short2 Sample(Texture3D<short2>, sampler, float3 location); >+native short2 Sample(Texture3D<short2>, sampler, float3 location, int3 offset); >+native short2 Sample(TextureCube<short2>, sampler, float3 location); >+native short3 Sample(Texture1D<short3>, sampler, float location); >+native short3 Sample(Texture1DArray<short3>, sampler, float2 location); >+native short3 Sample(Texture2D<short3>, sampler, float2 location); >+native short3 Sample(Texture2D<short3>, sampler, float2 location, int2 offset); >+native short3 Sample(Texture2DArray<short3>, sampler, float3 location); >+native short3 Sample(Texture2DArray<short3>, sampler, float3 location, int2 offset); >+native short3 Sample(Texture3D<short3>, sampler, float3 location); >+native short3 Sample(Texture3D<short3>, sampler, float3 location, int3 offset); >+native short3 Sample(TextureCube<short3>, sampler, float3 location); >+native short4 Sample(Texture1D<short4>, sampler, float location); >+native short4 Sample(Texture1DArray<short4>, sampler, float2 location); >+native short4 Sample(Texture2D<short4>, sampler, float2 location); >+native short4 Sample(Texture2D<short4>, sampler, float2 location, int2 offset); >+native short4 Sample(Texture2DArray<short4>, sampler, float3 location); >+native short4 Sample(Texture2DArray<short4>, sampler, float3 location, int2 offset); >+native short4 Sample(Texture3D<short4>, sampler, float3 location); >+native short4 Sample(Texture3D<short4>, sampler, float3 location, int3 offset); >+native short4 Sample(TextureCube<short4>, sampler, float3 location); >+native int Sample(Texture1D<int>, sampler, float location); >+native int Sample(Texture1DArray<int>, sampler, float2 location); >+native int Sample(Texture2D<int>, sampler, float2 location); >+native int Sample(Texture2D<int>, sampler, float2 location, int2 offset); >+native int Sample(Texture2DArray<int>, sampler, float3 location); >+native int Sample(Texture2DArray<int>, sampler, float3 location, int2 offset); >+native int Sample(Texture3D<int>, sampler, float3 location); >+native int Sample(Texture3D<int>, sampler, float3 location, int3 offset); >+native int Sample(TextureCube<int>, sampler, float3 location); >+native int2 Sample(Texture1D<int2>, sampler, float location); >+native int2 Sample(Texture1DArray<int2>, sampler, float2 location); >+native int2 Sample(Texture2D<int2>, sampler, float2 location); >+native int2 Sample(Texture2D<int2>, sampler, float2 location, int2 offset); >+native int2 Sample(Texture2DArray<int2>, sampler, float3 location); >+native int2 Sample(Texture2DArray<int2>, sampler, float3 location, int2 offset); >+native int2 Sample(Texture3D<int2>, sampler, float3 location); >+native int2 Sample(Texture3D<int2>, sampler, float3 location, int3 offset); >+native int2 Sample(TextureCube<int2>, sampler, float3 location); >+native int3 Sample(Texture1D<int3>, sampler, float location); >+native int3 Sample(Texture1DArray<int3>, sampler, float2 location); >+native int3 Sample(Texture2D<int3>, sampler, float2 location); >+native int3 Sample(Texture2D<int3>, sampler, float2 location, int2 offset); >+native int3 Sample(Texture2DArray<int3>, sampler, float3 location); >+native int3 Sample(Texture2DArray<int3>, sampler, float3 location, int2 offset); >+native int3 Sample(Texture3D<int3>, sampler, float3 location); >+native int3 Sample(Texture3D<int3>, sampler, float3 location, int3 offset); >+native int3 Sample(TextureCube<int3>, sampler, float3 location); >+native int4 Sample(Texture1D<int4>, sampler, float location); >+native int4 Sample(Texture1DArray<int4>, sampler, float2 location); >+native int4 Sample(Texture2D<int4>, sampler, float2 location); >+native int4 Sample(Texture2D<int4>, sampler, float2 location, int2 offset); >+native int4 Sample(Texture2DArray<int4>, sampler, float3 location); >+native int4 Sample(Texture2DArray<int4>, sampler, float3 location, int2 offset); >+native int4 Sample(Texture3D<int4>, sampler, float3 location); >+native int4 Sample(Texture3D<int4>, sampler, float3 location, int3 offset); >+native int4 Sample(TextureCube<int4>, sampler, float3 location); >+native half Sample(Texture1D<half>, sampler, float location); >+native half Sample(Texture1DArray<half>, sampler, float2 location); >+native half Sample(Texture2D<half>, sampler, float2 location); >+native half Sample(Texture2D<half>, sampler, float2 location, int2 offset); >+native half Sample(Texture2DArray<half>, sampler, float3 location); >+native half Sample(Texture2DArray<half>, sampler, float3 location, int2 offset); >+native half Sample(Texture3D<half>, sampler, float3 location); >+native half Sample(Texture3D<half>, sampler, float3 location, int3 offset); >+native half Sample(TextureCube<half>, sampler, float3 location); >+native half2 Sample(Texture1D<half2>, sampler, float location); >+native half2 Sample(Texture1DArray<half2>, sampler, float2 location); >+native half2 Sample(Texture2D<half2>, sampler, float2 location); >+native half2 Sample(Texture2D<half2>, sampler, float2 location, int2 offset); >+native half2 Sample(Texture2DArray<half2>, sampler, float3 location); >+native half2 Sample(Texture2DArray<half2>, sampler, float3 location, int2 offset); >+native half2 Sample(Texture3D<half2>, sampler, float3 location); >+native half2 Sample(Texture3D<half2>, sampler, float3 location, int3 offset); >+native half2 Sample(TextureCube<half2>, sampler, float3 location); >+native half3 Sample(Texture1D<half3>, sampler, float location); >+native half3 Sample(Texture1DArray<half3>, sampler, float2 location); >+native half3 Sample(Texture2D<half3>, sampler, float2 location); >+native half3 Sample(Texture2D<half3>, sampler, float2 location, int2 offset); >+native half3 Sample(Texture2DArray<half3>, sampler, float3 location); >+native half3 Sample(Texture2DArray<half3>, sampler, float3 location, int2 offset); >+native half3 Sample(Texture3D<half3>, sampler, float3 location); >+native half3 Sample(Texture3D<half3>, sampler, float3 location, int3 offset); >+native half3 Sample(TextureCube<half3>, sampler, float3 location); >+native half4 Sample(Texture1D<half4>, sampler, float location); >+native half4 Sample(Texture1DArray<half4>, sampler, float2 location); >+native half4 Sample(Texture2D<half4>, sampler, float2 location); >+native half4 Sample(Texture2D<half4>, sampler, float2 location, int2 offset); >+native half4 Sample(Texture2DArray<half4>, sampler, float3 location); >+native half4 Sample(Texture2DArray<half4>, sampler, float3 location, int2 offset); >+native half4 Sample(Texture3D<half4>, sampler, float3 location); >+native half4 Sample(Texture3D<half4>, sampler, float3 location, int3 offset); >+native half4 Sample(TextureCube<half4>, sampler, float3 location); >+native float Sample(Texture1D<float>, sampler, float location); >+native float Sample(Texture1DArray<float>, sampler, float2 location); >+native float Sample(Texture2D<float>, sampler, float2 location); >+native float Sample(Texture2D<float>, sampler, float2 location, int2 offset); >+native float Sample(Texture2DArray<float>, sampler, float3 location); >+native float Sample(Texture2DArray<float>, sampler, float3 location, int2 offset); >+native float Sample(Texture3D<float>, sampler, float3 location); >+native float Sample(Texture3D<float>, sampler, float3 location, int3 offset); >+native float Sample(TextureCube<float>, sampler, float3 location); >+native float2 Sample(Texture1D<float2>, sampler, float location); >+native float2 Sample(Texture1DArray<float2>, sampler, float2 location); >+native float2 Sample(Texture2D<float2>, sampler, float2 location); >+native float2 Sample(Texture2D<float2>, sampler, float2 location, int2 offset); >+native float2 Sample(Texture2DArray<float2>, sampler, float3 location); >+native float2 Sample(Texture2DArray<float2>, sampler, float3 location, int2 offset); >+native float2 Sample(Texture3D<float2>, sampler, float3 location); >+native float2 Sample(Texture3D<float2>, sampler, float3 location, int3 offset); >+native float2 Sample(TextureCube<float2>, sampler, float3 location); >+native float3 Sample(Texture1D<float3>, sampler, float location); >+native float3 Sample(Texture1DArray<float3>, sampler, float2 location); >+native float3 Sample(Texture2D<float3>, sampler, float2 location); >+native float3 Sample(Texture2D<float3>, sampler, float2 location, int2 offset); >+native float3 Sample(Texture2DArray<float3>, sampler, float3 location); >+native float3 Sample(Texture2DArray<float3>, sampler, float3 location, int2 offset); >+native float3 Sample(Texture3D<float3>, sampler, float3 location); >+native float3 Sample(Texture3D<float3>, sampler, float3 location, int3 offset); >+native float3 Sample(TextureCube<float3>, sampler, float3 location); >+native float4 Sample(Texture1D<float4>, sampler, float location); >+native float4 Sample(Texture1DArray<float4>, sampler, float2 location); >+native float4 Sample(Texture2D<float4>, sampler, float2 location); >+native float4 Sample(Texture2D<float4>, sampler, float2 location, int2 offset); >+native float4 Sample(Texture2DArray<float4>, sampler, float3 location); >+native float4 Sample(Texture2DArray<float4>, sampler, float3 location, int2 offset); >+native float4 Sample(Texture3D<float4>, sampler, float3 location); >+native float4 Sample(Texture3D<float4>, sampler, float3 location, int3 offset); >+native float4 Sample(TextureCube<float4>, sampler, float3 location); >+native float Sample(TextureDepth2D<float>, sampler, float2 location); >+native float Sample(TextureDepth2D<float>, sampler, float2 location, int2 offset); >+native float Sample(TextureDepth2DArray<float>, sampler, float3 location); >+native float Sample(TextureDepth2DArray<float>, sampler, float3 location, int2 offset); >+native float Sample(TextureDepthCube<float>, sampler, float3 location); >+ >+native ushort Load(Texture1D<ushort>, int location); >+native ushort Load(Texture1DArray<ushort>, int2 location); >+native ushort Load(Texture2D<ushort>, int2 location); >+native ushort Load(Texture2DArray<ushort>, int3 location); >+native ushort Load(Texture3D<ushort>, int3 location); >+native ushort Load(RWTexture1D<ushort>, int location); >+native ushort Load(RWTexture1DArray<ushort>, int2 location); >+native ushort Load(RWTexture2D<ushort>, int2 location); >+native ushort Load(RWTexture2DArray<ushort>, int3 location); >+native ushort Load(RWTexture3D<ushort>, int3 location); >+native ushort2 Load(Texture1D<ushort2>, int location); >+native ushort2 Load(Texture1DArray<ushort2>, int2 location); >+native ushort2 Load(Texture2D<ushort2>, int2 location); >+native ushort2 Load(Texture2DArray<ushort2>, int3 location); >+native ushort2 Load(Texture3D<ushort2>, int3 location); >+native ushort2 Load(RWTexture1D<ushort2>, int location); >+native ushort2 Load(RWTexture1DArray<ushort2>, int2 location); >+native ushort2 Load(RWTexture2D<ushort2>, int2 location); >+native ushort2 Load(RWTexture2DArray<ushort2>, int3 location); >+native ushort2 Load(RWTexture3D<ushort2>, int3 location); >+native ushort3 Load(Texture1D<ushort3>, int location); >+native ushort3 Load(Texture1DArray<ushort3>, int2 location); >+native ushort3 Load(Texture2D<ushort3>, int2 location); >+native ushort3 Load(Texture2DArray<ushort3>, int3 location); >+native ushort3 Load(Texture3D<ushort3>, int3 location); >+native ushort3 Load(RWTexture1D<ushort3>, int location); >+native ushort3 Load(RWTexture1DArray<ushort3>, int2 location); >+native ushort3 Load(RWTexture2D<ushort3>, int2 location); >+native ushort3 Load(RWTexture2DArray<ushort3>, int3 location); >+native ushort3 Load(RWTexture3D<ushort3>, int3 location); >+native ushort4 Load(Texture1D<ushort4>, int location); >+native ushort4 Load(Texture1DArray<ushort4>, int2 location); >+native ushort4 Load(Texture2D<ushort4>, int2 location); >+native ushort4 Load(Texture2DArray<ushort4>, int3 location); >+native ushort4 Load(Texture3D<ushort4>, int3 location); >+native ushort4 Load(RWTexture1D<ushort4>, int location); >+native ushort4 Load(RWTexture1DArray<ushort4>, int2 location); >+native ushort4 Load(RWTexture2D<ushort4>, int2 location); >+native ushort4 Load(RWTexture2DArray<ushort4>, int3 location); >+native ushort4 Load(RWTexture3D<ushort4>, int3 location); >+native uint Load(Texture1D<uint>, int location); >+native uint Load(Texture1DArray<uint>, int2 location); >+native uint Load(Texture2D<uint>, int2 location); >+native uint Load(Texture2DArray<uint>, int3 location); >+native uint Load(Texture3D<uint>, int3 location); >+native uint Load(RWTexture1D<uint>, int location); >+native uint Load(RWTexture1DArray<uint>, int2 location); >+native uint Load(RWTexture2D<uint>, int2 location); >+native uint Load(RWTexture2DArray<uint>, int3 location); >+native uint Load(RWTexture3D<uint>, int3 location); >+native uint2 Load(Texture1D<uint2>, int location); >+native uint2 Load(Texture1DArray<uint2>, int2 location); >+native uint2 Load(Texture2D<uint2>, int2 location); >+native uint2 Load(Texture2DArray<uint2>, int3 location); >+native uint2 Load(Texture3D<uint2>, int3 location); >+native uint2 Load(RWTexture1D<uint2>, int location); >+native uint2 Load(RWTexture1DArray<uint2>, int2 location); >+native uint2 Load(RWTexture2D<uint2>, int2 location); >+native uint2 Load(RWTexture2DArray<uint2>, int3 location); >+native uint2 Load(RWTexture3D<uint2>, int3 location); >+native uint3 Load(Texture1D<uint3>, int location); >+native uint3 Load(Texture1DArray<uint3>, int2 location); >+native uint3 Load(Texture2D<uint3>, int2 location); >+native uint3 Load(Texture2DArray<uint3>, int3 location); >+native uint3 Load(Texture3D<uint3>, int3 location); >+native uint3 Load(RWTexture1D<uint3>, int location); >+native uint3 Load(RWTexture1DArray<uint3>, int2 location); >+native uint3 Load(RWTexture2D<uint3>, int2 location); >+native uint3 Load(RWTexture2DArray<uint3>, int3 location); >+native uint3 Load(RWTexture3D<uint3>, int3 location); >+native uint4 Load(Texture1D<uint4>, int location); >+native uint4 Load(Texture1DArray<uint4>, int2 location); >+native uint4 Load(Texture2D<uint4>, int2 location); >+native uint4 Load(Texture2DArray<uint4>, int3 location); >+native uint4 Load(Texture3D<uint4>, int3 location); >+native uint4 Load(RWTexture1D<uint4>, int location); >+native uint4 Load(RWTexture1DArray<uint4>, int2 location); >+native uint4 Load(RWTexture2D<uint4>, int2 location); >+native uint4 Load(RWTexture2DArray<uint4>, int3 location); >+native uint4 Load(RWTexture3D<uint4>, int3 location); >+native short Load(Texture1D<short>, int location); >+native short Load(Texture1DArray<short>, int2 location); >+native short Load(Texture2D<short>, int2 location); >+native short Load(Texture2DArray<short>, int3 location); >+native short Load(Texture3D<short>, int3 location); >+native short Load(RWTexture1D<short>, int location); >+native short Load(RWTexture1DArray<short>, int2 location); >+native short Load(RWTexture2D<short>, int2 location); >+native short Load(RWTexture2DArray<short>, int3 location); >+native short Load(RWTexture3D<short>, int3 location); >+native short2 Load(Texture1D<short2>, int location); >+native short2 Load(Texture1DArray<short2>, int2 location); >+native short2 Load(Texture2D<short2>, int2 location); >+native short2 Load(Texture2DArray<short2>, int3 location); >+native short2 Load(Texture3D<short2>, int3 location); >+native short2 Load(RWTexture1D<short2>, int location); >+native short2 Load(RWTexture1DArray<short2>, int2 location); >+native short2 Load(RWTexture2D<short2>, int2 location); >+native short2 Load(RWTexture2DArray<short2>, int3 location); >+native short2 Load(RWTexture3D<short2>, int3 location); >+native short3 Load(Texture1D<short3>, int location); >+native short3 Load(Texture1DArray<short3>, int2 location); >+native short3 Load(Texture2D<short3>, int2 location); >+native short3 Load(Texture2DArray<short3>, int3 location); >+native short3 Load(Texture3D<short3>, int3 location); >+native short3 Load(RWTexture1D<short3>, int location); >+native short3 Load(RWTexture1DArray<short3>, int2 location); >+native short3 Load(RWTexture2D<short3>, int2 location); >+native short3 Load(RWTexture2DArray<short3>, int3 location); >+native short3 Load(RWTexture3D<short3>, int3 location); >+native short4 Load(Texture1D<short4>, int location); >+native short4 Load(Texture1DArray<short4>, int2 location); >+native short4 Load(Texture2D<short4>, int2 location); >+native short4 Load(Texture2DArray<short4>, int3 location); >+native short4 Load(Texture3D<short4>, int3 location); >+native short4 Load(RWTexture1D<short4>, int location); >+native short4 Load(RWTexture1DArray<short4>, int2 location); >+native short4 Load(RWTexture2D<short4>, int2 location); >+native short4 Load(RWTexture2DArray<short4>, int3 location); >+native short4 Load(RWTexture3D<short4>, int3 location); >+native int Load(Texture1D<int>, int location); >+native int Load(Texture1DArray<int>, int2 location); >+native int Load(Texture2D<int>, int2 location); >+native int Load(Texture2DArray<int>, int3 location); >+native int Load(Texture3D<int>, int3 location); >+native int Load(RWTexture1D<int>, int location); >+native int Load(RWTexture1DArray<int>, int2 location); >+native int Load(RWTexture2D<int>, int2 location); >+native int Load(RWTexture2DArray<int>, int3 location); >+native int Load(RWTexture3D<int>, int3 location); >+native int2 Load(Texture1D<int2>, int location); >+native int2 Load(Texture1DArray<int2>, int2 location); >+native int2 Load(Texture2D<int2>, int2 location); >+native int2 Load(Texture2DArray<int2>, int3 location); >+native int2 Load(Texture3D<int2>, int3 location); >+native int2 Load(RWTexture1D<int2>, int location); >+native int2 Load(RWTexture1DArray<int2>, int2 location); >+native int2 Load(RWTexture2D<int2>, int2 location); >+native int2 Load(RWTexture2DArray<int2>, int3 location); >+native int2 Load(RWTexture3D<int2>, int3 location); >+native int3 Load(Texture1D<int3>, int location); >+native int3 Load(Texture1DArray<int3>, int2 location); >+native int3 Load(Texture2D<int3>, int2 location); >+native int3 Load(Texture2DArray<int3>, int3 location); >+native int3 Load(Texture3D<int3>, int3 location); >+native int3 Load(RWTexture1D<int3>, int location); >+native int3 Load(RWTexture1DArray<int3>, int2 location); >+native int3 Load(RWTexture2D<int3>, int2 location); >+native int3 Load(RWTexture2DArray<int3>, int3 location); >+native int3 Load(RWTexture3D<int3>, int3 location); >+native int4 Load(Texture1D<int4>, int location); >+native int4 Load(Texture1DArray<int4>, int2 location); >+native int4 Load(Texture2D<int4>, int2 location); >+native int4 Load(Texture2DArray<int4>, int3 location); >+native int4 Load(Texture3D<int4>, int3 location); >+native int4 Load(RWTexture1D<int4>, int location); >+native int4 Load(RWTexture1DArray<int4>, int2 location); >+native int4 Load(RWTexture2D<int4>, int2 location); >+native int4 Load(RWTexture2DArray<int4>, int3 location); >+native int4 Load(RWTexture3D<int4>, int3 location); >+native half Load(Texture1D<half>, int location); >+native half Load(Texture1DArray<half>, int2 location); >+native half Load(Texture2D<half>, int2 location); >+native half Load(Texture2DArray<half>, int3 location); >+native half Load(Texture3D<half>, int3 location); >+native half Load(RWTexture1D<half>, int location); >+native half Load(RWTexture1DArray<half>, int2 location); >+native half Load(RWTexture2D<half>, int2 location); >+native half Load(RWTexture2DArray<half>, int3 location); >+native half Load(RWTexture3D<half>, int3 location); >+native half2 Load(Texture1D<half2>, int location); >+native half2 Load(Texture1DArray<half2>, int2 location); >+native half2 Load(Texture2D<half2>, int2 location); >+native half2 Load(Texture2DArray<half2>, int3 location); >+native half2 Load(Texture3D<half2>, int3 location); >+native half2 Load(RWTexture1D<half2>, int location); >+native half2 Load(RWTexture1DArray<half2>, int2 location); >+native half2 Load(RWTexture2D<half2>, int2 location); >+native half2 Load(RWTexture2DArray<half2>, int3 location); >+native half2 Load(RWTexture3D<half2>, int3 location); >+native half3 Load(Texture1D<half3>, int location); >+native half3 Load(Texture1DArray<half3>, int2 location); >+native half3 Load(Texture2D<half3>, int2 location); >+native half3 Load(Texture2DArray<half3>, int3 location); >+native half3 Load(Texture3D<half3>, int3 location); >+native half3 Load(RWTexture1D<half3>, int location); >+native half3 Load(RWTexture1DArray<half3>, int2 location); >+native half3 Load(RWTexture2D<half3>, int2 location); >+native half3 Load(RWTexture2DArray<half3>, int3 location); >+native half3 Load(RWTexture3D<half3>, int3 location); >+native half4 Load(Texture1D<half4>, int location); >+native half4 Load(Texture1DArray<half4>, int2 location); >+native half4 Load(Texture2D<half4>, int2 location); >+native half4 Load(Texture2DArray<half4>, int3 location); >+native half4 Load(Texture3D<half4>, int3 location); >+native half4 Load(RWTexture1D<half4>, int location); >+native half4 Load(RWTexture1DArray<half4>, int2 location); >+native half4 Load(RWTexture2D<half4>, int2 location); >+native half4 Load(RWTexture2DArray<half4>, int3 location); >+native half4 Load(RWTexture3D<half4>, int3 location); >+native float Load(Texture1D<float>, int location); >+native float Load(Texture1DArray<float>, int2 location); >+native float Load(Texture2D<float>, int2 location); >+native float Load(Texture2DArray<float>, int3 location); >+native float Load(Texture3D<float>, int3 location); >+native float Load(RWTexture1D<float>, int location); >+native float Load(RWTexture1DArray<float>, int2 location); >+native float Load(RWTexture2D<float>, int2 location); >+native float Load(RWTexture2DArray<float>, int3 location); >+native float Load(RWTexture3D<float>, int3 location); >+native float2 Load(Texture1D<float2>, int location); >+native float2 Load(Texture1DArray<float2>, int2 location); >+native float2 Load(Texture2D<float2>, int2 location); >+native float2 Load(Texture2DArray<float2>, int3 location); >+native float2 Load(Texture3D<float2>, int3 location); >+native float2 Load(RWTexture1D<float2>, int location); >+native float2 Load(RWTexture1DArray<float2>, int2 location); >+native float2 Load(RWTexture2D<float2>, int2 location); >+native float2 Load(RWTexture2DArray<float2>, int3 location); >+native float2 Load(RWTexture3D<float2>, int3 location); >+native float3 Load(Texture1D<float3>, int location); >+native float3 Load(Texture1DArray<float3>, int2 location); >+native float3 Load(Texture2D<float3>, int2 location); >+native float3 Load(Texture2DArray<float3>, int3 location); >+native float3 Load(Texture3D<float3>, int3 location); >+native float3 Load(RWTexture1D<float3>, int location); >+native float3 Load(RWTexture1DArray<float3>, int2 location); >+native float3 Load(RWTexture2D<float3>, int2 location); >+native float3 Load(RWTexture2DArray<float3>, int3 location); >+native float3 Load(RWTexture3D<float3>, int3 location); >+native float4 Load(Texture1D<float4>, int location); >+native float4 Load(Texture1DArray<float4>, int2 location); >+native float4 Load(Texture2D<float4>, int2 location); >+native float4 Load(Texture2DArray<float4>, int3 location); >+native float4 Load(Texture3D<float4>, int3 location); >+native float4 Load(RWTexture1D<float4>, int location); >+native float4 Load(RWTexture1DArray<float4>, int2 location); >+native float4 Load(RWTexture2D<float4>, int2 location); >+native float4 Load(RWTexture2DArray<float4>, int3 location); >+native float4 Load(RWTexture3D<float4>, int3 location); >+native float Load(TextureDepth2D<float>, int2 location); >+native float Load(TextureDepth2DArray<float>, int3 location); >+ >+native void Store(RWTexture1D<ushort>, ushort, uint location); >+native void Store(RWTexture1DArray<ushort>, ushort, uint2 location); >+native void Store(RWTexture2D<ushort>, ushort, uint2 location); >+native void Store(RWTexture2DArray<ushort>, ushort, uint3 location); >+native void Store(RWTexture3D<ushort>, ushort, uint3 location); >+native void Store(RWTexture1D<ushort2>, ushort2, uint location); >+native void Store(RWTexture1DArray<ushort2>, ushort2, uint2 location); >+native void Store(RWTexture2D<ushort2>, ushort2, uint2 location); >+native void Store(RWTexture2DArray<ushort2>, ushort2, uint3 location); >+native void Store(RWTexture3D<ushort2>, ushort2, uint3 location); >+native void Store(RWTexture1D<ushort3>, ushort3, uint location); >+native void Store(RWTexture1DArray<ushort3>, ushort3, uint2 location); >+native void Store(RWTexture2D<ushort3>, ushort3, uint2 location); >+native void Store(RWTexture2DArray<ushort3>, ushort3, uint3 location); >+native void Store(RWTexture3D<ushort3>, ushort3, uint3 location); >+native void Store(RWTexture1D<ushort4>, ushort4, uint location); >+native void Store(RWTexture1DArray<ushort4>, ushort4, uint2 location); >+native void Store(RWTexture2D<ushort4>, ushort4, uint2 location); >+native void Store(RWTexture2DArray<ushort4>, ushort4, uint3 location); >+native void Store(RWTexture3D<ushort4>, ushort4, uint3 location); >+native void Store(RWTexture1D<uint>, uint, uint location); >+native void Store(RWTexture1DArray<uint>, uint, uint2 location); >+native void Store(RWTexture2D<uint>, uint, uint2 location); >+native void Store(RWTexture2DArray<uint>, uint, uint3 location); >+native void Store(RWTexture3D<uint>, uint, uint3 location); >+native void Store(RWTexture1D<uint2>, uint2, uint location); >+native void Store(RWTexture1DArray<uint2>, uint2, uint2 location); >+native void Store(RWTexture2D<uint2>, uint2, uint2 location); >+native void Store(RWTexture2DArray<uint2>, uint2, uint3 location); >+native void Store(RWTexture3D<uint2>, uint2, uint3 location); >+native void Store(RWTexture1D<uint3>, uint3, uint location); >+native void Store(RWTexture1DArray<uint3>, uint3, uint2 location); >+native void Store(RWTexture2D<uint3>, uint3, uint2 location); >+native void Store(RWTexture2DArray<uint3>, uint3, uint3 location); >+native void Store(RWTexture3D<uint3>, uint3, uint3 location); >+native void Store(RWTexture1D<uint4>, uint4, uint location); >+native void Store(RWTexture1DArray<uint4>, uint4, uint2 location); >+native void Store(RWTexture2D<uint4>, uint4, uint2 location); >+native void Store(RWTexture2DArray<uint4>, uint4, uint3 location); >+native void Store(RWTexture3D<uint4>, uint4, uint3 location); >+native void Store(RWTexture1D<short>, short, uint location); >+native void Store(RWTexture1DArray<short>, short, uint2 location); >+native void Store(RWTexture2D<short>, short, uint2 location); >+native void Store(RWTexture2DArray<short>, short, uint3 location); >+native void Store(RWTexture3D<short>, short, uint3 location); >+native void Store(RWTexture1D<short2>, short2, uint location); >+native void Store(RWTexture1DArray<short2>, short2, uint2 location); >+native void Store(RWTexture2D<short2>, short2, uint2 location); >+native void Store(RWTexture2DArray<short2>, short2, uint3 location); >+native void Store(RWTexture3D<short2>, short2, uint3 location); >+native void Store(RWTexture1D<short3>, short3, uint location); >+native void Store(RWTexture1DArray<short3>, short3, uint2 location); >+native void Store(RWTexture2D<short3>, short3, uint2 location); >+native void Store(RWTexture2DArray<short3>, short3, uint3 location); >+native void Store(RWTexture3D<short3>, short3, uint3 location); >+native void Store(RWTexture1D<short4>, short4, uint location); >+native void Store(RWTexture1DArray<short4>, short4, uint2 location); >+native void Store(RWTexture2D<short4>, short4, uint2 location); >+native void Store(RWTexture2DArray<short4>, short4, uint3 location); >+native void Store(RWTexture3D<short4>, short4, uint3 location); >+native void Store(RWTexture1D<int>, int, uint location); >+native void Store(RWTexture1DArray<int>, int, uint2 location); >+native void Store(RWTexture2D<int>, int, uint2 location); >+native void Store(RWTexture2DArray<int>, int, uint3 location); >+native void Store(RWTexture3D<int>, int, uint3 location); >+native void Store(RWTexture1D<int2>, int2, uint location); >+native void Store(RWTexture1DArray<int2>, int2, uint2 location); >+native void Store(RWTexture2D<int2>, int2, uint2 location); >+native void Store(RWTexture2DArray<int2>, int2, uint3 location); >+native void Store(RWTexture3D<int2>, int2, uint3 location); >+native void Store(RWTexture1D<int3>, int3, uint location); >+native void Store(RWTexture1DArray<int3>, int3, uint2 location); >+native void Store(RWTexture2D<int3>, int3, uint2 location); >+native void Store(RWTexture2DArray<int3>, int3, uint3 location); >+native void Store(RWTexture3D<int3>, int3, uint3 location); >+native void Store(RWTexture1D<int4>, int4, uint location); >+native void Store(RWTexture1DArray<int4>, int4, uint2 location); >+native void Store(RWTexture2D<int4>, int4, uint2 location); >+native void Store(RWTexture2DArray<int4>, int4, uint3 location); >+native void Store(RWTexture3D<int4>, int4, uint3 location); >+native void Store(RWTexture1D<half>, half, uint location); >+native void Store(RWTexture1DArray<half>, half, uint2 location); >+native void Store(RWTexture2D<half>, half, uint2 location); >+native void Store(RWTexture2DArray<half>, half, uint3 location); >+native void Store(RWTexture3D<half>, half, uint3 location); >+native void Store(RWTexture1D<half2>, half2, uint location); >+native void Store(RWTexture1DArray<half2>, half2, uint2 location); >+native void Store(RWTexture2D<half2>, half2, uint2 location); >+native void Store(RWTexture2DArray<half2>, half2, uint3 location); >+native void Store(RWTexture3D<half2>, half2, uint3 location); >+native void Store(RWTexture1D<half3>, half3, uint location); >+native void Store(RWTexture1DArray<half3>, half3, uint2 location); >+native void Store(RWTexture2D<half3>, half3, uint2 location); >+native void Store(RWTexture2DArray<half3>, half3, uint3 location); >+native void Store(RWTexture3D<half3>, half3, uint3 location); >+native void Store(RWTexture1D<half4>, half4, uint location); >+native void Store(RWTexture1DArray<half4>, half4, uint2 location); >+native void Store(RWTexture2D<half4>, half4, uint2 location); >+native void Store(RWTexture2DArray<half4>, half4, uint3 location); >+native void Store(RWTexture3D<half4>, half4, uint3 location); >+native void Store(RWTexture1D<float>, float, uint location); >+native void Store(RWTexture1DArray<float>, float, uint2 location); >+native void Store(RWTexture2D<float>, float, uint2 location); >+native void Store(RWTexture2DArray<float>, float, uint3 location); >+native void Store(RWTexture3D<float>, float, uint3 location); >+native void Store(RWTexture1D<float2>, float2, uint location); >+native void Store(RWTexture1DArray<float2>, float2, uint2 location); >+native void Store(RWTexture2D<float2>, float2, uint2 location); >+native void Store(RWTexture2DArray<float2>, float2, uint3 location); >+native void Store(RWTexture3D<float2>, float2, uint3 location); >+native void Store(RWTexture1D<float3>, float3, uint location); >+native void Store(RWTexture1DArray<float3>, float3, uint2 location); >+native void Store(RWTexture2D<float3>, float3, uint2 location); >+native void Store(RWTexture2DArray<float3>, float3, uint3 location); >+native void Store(RWTexture3D<float3>, float3, uint3 location); >+native void Store(RWTexture1D<float4>, float4, uint location); >+native void Store(RWTexture1DArray<float4>, float4, uint2 location); >+native void Store(RWTexture2D<float4>, float4, uint2 location); >+native void Store(RWTexture2DArray<float4>, float4, uint3 location); >+native void Store(RWTexture3D<float4>, float4, uint3 location); >+ >+// FIXME: Uncomment this when the compiler is fast enough. >+/*native void GetDimensions(RWTexture1D<float2>, device float* Width); >+native void GetDimensions(RWTexture1D<float2>, device uint* Width); >+native void GetDimensions(RWTexture1D<float2>, thread float* Width); >+native void GetDimensions(RWTexture1D<float2>, thread uint* Width); >+native void GetDimensions(RWTexture1D<float2>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<float2>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<float3>, device float* Width); >+native void GetDimensions(RWTexture1D<float3>, device uint* Width); >+native void GetDimensions(RWTexture1D<float3>, thread float* Width); >+native void GetDimensions(RWTexture1D<float3>, thread uint* Width); >+native void GetDimensions(RWTexture1D<float3>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<float3>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<float4>, device float* Width); >+native void GetDimensions(RWTexture1D<float4>, device uint* Width); >+native void GetDimensions(RWTexture1D<float4>, thread float* Width); >+native void GetDimensions(RWTexture1D<float4>, thread uint* Width); >+native void GetDimensions(RWTexture1D<float4>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<float4>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<float>, device float* Width); >+native void GetDimensions(RWTexture1D<float>, device uint* Width); >+native void GetDimensions(RWTexture1D<float>, thread float* Width); >+native void GetDimensions(RWTexture1D<float>, thread uint* Width); >+native void GetDimensions(RWTexture1D<float>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<float>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<half2>, device float* Width); >+native void GetDimensions(RWTexture1D<half2>, device uint* Width); >+native void GetDimensions(RWTexture1D<half2>, thread float* Width); >+native void GetDimensions(RWTexture1D<half2>, thread uint* Width); >+native void GetDimensions(RWTexture1D<half2>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<half2>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<half3>, device float* Width); >+native void GetDimensions(RWTexture1D<half3>, device uint* Width); >+native void GetDimensions(RWTexture1D<half3>, thread float* Width); >+native void GetDimensions(RWTexture1D<half3>, thread uint* Width); >+native void GetDimensions(RWTexture1D<half3>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<half3>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<half4>, device float* Width); >+native void GetDimensions(RWTexture1D<half4>, device uint* Width); >+native void GetDimensions(RWTexture1D<half4>, thread float* Width); >+native void GetDimensions(RWTexture1D<half4>, thread uint* Width); >+native void GetDimensions(RWTexture1D<half4>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<half4>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<half>, device float* Width); >+native void GetDimensions(RWTexture1D<half>, device uint* Width); >+native void GetDimensions(RWTexture1D<half>, thread float* Width); >+native void GetDimensions(RWTexture1D<half>, thread uint* Width); >+native void GetDimensions(RWTexture1D<half>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<half>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<int2>, device float* Width); >+native void GetDimensions(RWTexture1D<int2>, device uint* Width); >+native void GetDimensions(RWTexture1D<int2>, thread float* Width); >+native void GetDimensions(RWTexture1D<int2>, thread uint* Width); >+native void GetDimensions(RWTexture1D<int2>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<int2>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<int3>, device float* Width); >+native void GetDimensions(RWTexture1D<int3>, device uint* Width); >+native void GetDimensions(RWTexture1D<int3>, thread float* Width); >+native void GetDimensions(RWTexture1D<int3>, thread uint* Width); >+native void GetDimensions(RWTexture1D<int3>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<int3>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<int4>, device float* Width); >+native void GetDimensions(RWTexture1D<int4>, device uint* Width); >+native void GetDimensions(RWTexture1D<int4>, thread float* Width); >+native void GetDimensions(RWTexture1D<int4>, thread uint* Width); >+native void GetDimensions(RWTexture1D<int4>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<int4>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<int>, device float* Width); >+native void GetDimensions(RWTexture1D<int>, device uint* Width); >+native void GetDimensions(RWTexture1D<int>, thread float* Width); >+native void GetDimensions(RWTexture1D<int>, thread uint* Width); >+native void GetDimensions(RWTexture1D<int>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<int>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<short2>, device float* Width); >+native void GetDimensions(RWTexture1D<short2>, device uint* Width); >+native void GetDimensions(RWTexture1D<short2>, thread float* Width); >+native void GetDimensions(RWTexture1D<short2>, thread uint* Width); >+native void GetDimensions(RWTexture1D<short2>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<short2>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<short3>, device float* Width); >+native void GetDimensions(RWTexture1D<short3>, device uint* Width); >+native void GetDimensions(RWTexture1D<short3>, thread float* Width); >+native void GetDimensions(RWTexture1D<short3>, thread uint* Width); >+native void GetDimensions(RWTexture1D<short3>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<short3>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<short4>, device float* Width); >+native void GetDimensions(RWTexture1D<short4>, device uint* Width); >+native void GetDimensions(RWTexture1D<short4>, thread float* Width); >+native void GetDimensions(RWTexture1D<short4>, thread uint* Width); >+native void GetDimensions(RWTexture1D<short4>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<short4>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<short>, device float* Width); >+native void GetDimensions(RWTexture1D<short>, device uint* Width); >+native void GetDimensions(RWTexture1D<short>, thread float* Width); >+native void GetDimensions(RWTexture1D<short>, thread uint* Width); >+native void GetDimensions(RWTexture1D<short>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<short>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<uint2>, device float* Width); >+native void GetDimensions(RWTexture1D<uint2>, device uint* Width); >+native void GetDimensions(RWTexture1D<uint2>, thread float* Width); >+native void GetDimensions(RWTexture1D<uint2>, thread uint* Width); >+native void GetDimensions(RWTexture1D<uint2>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<uint2>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<uint3>, device float* Width); >+native void GetDimensions(RWTexture1D<uint3>, device uint* Width); >+native void GetDimensions(RWTexture1D<uint3>, thread float* Width); >+native void GetDimensions(RWTexture1D<uint3>, thread uint* Width); >+native void GetDimensions(RWTexture1D<uint3>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<uint3>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<uint4>, device float* Width); >+native void GetDimensions(RWTexture1D<uint4>, device uint* Width); >+native void GetDimensions(RWTexture1D<uint4>, thread float* Width); >+native void GetDimensions(RWTexture1D<uint4>, thread uint* Width); >+native void GetDimensions(RWTexture1D<uint4>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<uint4>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<uint>, device float* Width); >+native void GetDimensions(RWTexture1D<uint>, device uint* Width); >+native void GetDimensions(RWTexture1D<uint>, thread float* Width); >+native void GetDimensions(RWTexture1D<uint>, thread uint* Width); >+native void GetDimensions(RWTexture1D<uint>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<uint>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<ushort2>, device float* Width); >+native void GetDimensions(RWTexture1D<ushort2>, device uint* Width); >+native void GetDimensions(RWTexture1D<ushort2>, thread float* Width); >+native void GetDimensions(RWTexture1D<ushort2>, thread uint* Width); >+native void GetDimensions(RWTexture1D<ushort2>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<ushort2>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<ushort3>, device float* Width); >+native void GetDimensions(RWTexture1D<ushort3>, device uint* Width); >+native void GetDimensions(RWTexture1D<ushort3>, thread float* Width); >+native void GetDimensions(RWTexture1D<ushort3>, thread uint* Width); >+native void GetDimensions(RWTexture1D<ushort3>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<ushort3>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<ushort4>, device float* Width); >+native void GetDimensions(RWTexture1D<ushort4>, device uint* Width); >+native void GetDimensions(RWTexture1D<ushort4>, thread float* Width); >+native void GetDimensions(RWTexture1D<ushort4>, thread uint* Width); >+native void GetDimensions(RWTexture1D<ushort4>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<ushort4>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1D<ushort>, device float* Width); >+native void GetDimensions(RWTexture1D<ushort>, device uint* Width); >+native void GetDimensions(RWTexture1D<ushort>, thread float* Width); >+native void GetDimensions(RWTexture1D<ushort>, thread uint* Width); >+native void GetDimensions(RWTexture1D<ushort>, threadgroup float* Width); >+native void GetDimensions(RWTexture1D<ushort>, threadgroup uint* Width); >+native void GetDimensions(RWTexture1DArray<float2>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float2>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float3>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float4>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<float>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half2>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half3>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half4>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<half>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int2>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int3>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int4>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<int>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short2>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short3>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short4>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<short>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint2>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint3>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint4>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<uint>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort2>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort3>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort4>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, device float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, device float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, device float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, device uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, device uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, device uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, thread float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, thread float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, thread float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, thread uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, thread uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, thread uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, threadgroup float* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, threadgroup float* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, threadgroup float* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, threadgroup uint* Width, device uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, threadgroup uint* Width, thread uint* Elements); >+native void GetDimensions(RWTexture1DArray<ushort>, threadgroup uint* Width, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2D<float2>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float2>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float2>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float2>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float2>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float2>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float2>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float2>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float2>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float2>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float2>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float2>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float2>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float2>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float2>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float2>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float2>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float2>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float3>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float3>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float3>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float3>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float3>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float3>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float3>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float3>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float3>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float3>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float3>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float3>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float3>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float3>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float3>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float3>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float3>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float3>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float4>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float4>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float4>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float4>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float4>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float4>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float4>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float4>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float4>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float4>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float4>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float4>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float4>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float4>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float4>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float4>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float4>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float4>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<float>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<float>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<float>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<float>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<float>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<float>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half2>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half2>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half2>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half2>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half2>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half2>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half2>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half2>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half2>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half2>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half2>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half2>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half2>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half2>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half2>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half2>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half2>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half2>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half3>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half3>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half3>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half3>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half3>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half3>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half3>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half3>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half3>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half3>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half3>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half3>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half3>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half3>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half3>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half3>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half3>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half3>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half4>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half4>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half4>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half4>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half4>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half4>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half4>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half4>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half4>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half4>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half4>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half4>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half4>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half4>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half4>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half4>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half4>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half4>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<half>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<half>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<half>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<half>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<half>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<half>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int2>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int2>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int2>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int2>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int2>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int2>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int2>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int2>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int2>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int2>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int2>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int2>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int2>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int2>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int2>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int2>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int2>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int2>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int3>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int3>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int3>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int3>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int3>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int3>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int3>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int3>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int3>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int3>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int3>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int3>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int3>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int3>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int3>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int3>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int3>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int3>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int4>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int4>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int4>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int4>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int4>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int4>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int4>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int4>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int4>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int4>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int4>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int4>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int4>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int4>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int4>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int4>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int4>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int4>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<int>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<int>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<int>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<int>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<int>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<int>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short2>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short2>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short2>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short2>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short2>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short2>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short2>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short2>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short2>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short2>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short2>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short2>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short2>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short2>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short2>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short2>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short2>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short2>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short3>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short3>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short3>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short3>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short3>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short3>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short3>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short3>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short3>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short3>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short3>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short3>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short3>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short3>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short3>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short3>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short3>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short3>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short4>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short4>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short4>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short4>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short4>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short4>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short4>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short4>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short4>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short4>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short4>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short4>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short4>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short4>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short4>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short4>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short4>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short4>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<short>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<short>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<short>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<short>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<short>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<short>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint2>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint2>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint2>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint2>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint2>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint2>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint2>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint2>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint2>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint2>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint2>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint2>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint2>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint2>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint2>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint2>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint2>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint2>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint3>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint3>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint3>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint3>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint3>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint3>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint3>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint3>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint3>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint3>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint3>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint3>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint3>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint3>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint3>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint3>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint3>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint3>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint4>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint4>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint4>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint4>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint4>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint4>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint4>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint4>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint4>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint4>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint4>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint4>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint4>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint4>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint4>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint4>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint4>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint4>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<uint>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<uint>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<uint>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<uint>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<uint>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<uint>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort2>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort2>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort2>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort2>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort2>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort2>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort2>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort2>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort2>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort2>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort2>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort2>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort2>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort2>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort2>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort2>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort2>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort2>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort3>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort3>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort3>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort3>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort3>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort3>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort3>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort3>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort3>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort3>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort3>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort3>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort3>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort3>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort3>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort3>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort3>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort3>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort4>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort4>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort4>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort4>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort4>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort4>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort4>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort4>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort4>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort4>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort4>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort4>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort4>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort4>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort4>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort4>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort4>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort4>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort>, device float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort>, device float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort>, device float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort>, device uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort>, device uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort>, device uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort>, thread float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort>, thread float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort>, thread float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort>, thread uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort>, thread uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort>, thread uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2D<ushort>, threadgroup float* Width, device float* Height); >+native void GetDimensions(RWTexture2D<ushort>, threadgroup float* Width, thread float* Height); >+native void GetDimensions(RWTexture2D<ushort>, threadgroup float* Width, threadgroup float* Height); >+native void GetDimensions(RWTexture2D<ushort>, threadgroup uint* Width, device uint* Height); >+native void GetDimensions(RWTexture2D<ushort>, threadgroup uint* Width, thread uint* Height); >+native void GetDimensions(RWTexture2D<ushort>, threadgroup uint* Width, threadgroup uint* Height); >+native void GetDimensions(RWTexture2DArray<float2>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<float>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<half>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<int>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<short>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<uint>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup float* Width, device float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup float* Width, device float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup float* Width, device float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup float* Width, thread float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup float* Width, thread float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup float* Width, thread float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup float* Width, threadgroup float* Height, device float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup float* Width, threadgroup float* Height, thread float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup uint* Width, device uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup uint* Width, device uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup uint* Width, thread uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup uint* Width, thread uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements); >+native void GetDimensions(RWTexture2DArray<ushort>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements); >+native void GetDimensions(RWTexture3D<float2>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float2>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float2>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float2>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float2>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float2>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float2>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float2>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float2>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float2>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float3>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float3>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float3>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float3>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float3>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float3>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float3>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float3>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float3>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float4>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float4>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float4>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float4>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float4>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float4>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float4>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float4>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float4>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<float>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half2>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half2>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half2>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half2>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half2>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half2>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half2>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half2>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half2>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half3>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half3>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half3>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half3>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half3>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half3>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half3>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half3>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half3>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half4>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half4>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half4>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half4>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half4>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half4>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half4>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half4>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half4>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<half>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int2>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int2>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int2>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int2>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int2>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int2>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int2>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int2>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int2>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int3>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int3>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int3>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int3>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int3>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int3>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int3>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int3>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int3>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int4>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int4>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int4>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int4>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int4>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int4>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int4>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int4>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int4>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<int>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short2>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short2>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short2>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short2>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short2>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short2>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short2>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short2>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short2>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short3>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short3>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short3>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short3>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short3>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short3>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short3>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short3>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short3>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short4>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short4>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short4>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short4>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short4>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short4>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short4>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short4>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short4>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<short>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<uint>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort2>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort3>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort4>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup float* Width, device float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup float* Width, device float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup float* Width, device float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup float* Width, thread float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup float* Width, thread float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup float* Width, thread float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup float* Width, threadgroup float* Height, device float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup float* Width, threadgroup float* Height, thread float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup float* Width, threadgroup float* Height, threadgroup float* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup uint* Width, device uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup uint* Width, device uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup uint* Width, thread uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup uint* Width, thread uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth); >+native void GetDimensions(RWTexture3D<ushort>, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth); >+native void GetDimensions(Texture1D<float2>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float2>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float2>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float2>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float2>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float2>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float3>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float3>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float3>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float3>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float3>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float3>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float4>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float4>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float4>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float4>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float4>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float4>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half2>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half2>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half2>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half2>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half2>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half2>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half3>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half3>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half3>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half3>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half3>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half3>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half4>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half4>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half4>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half4>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half4>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half4>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int2>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int2>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int2>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int2>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int2>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int2>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int3>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int3>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int3>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int3>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int3>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int3>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int4>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int4>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int4>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int4>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int4>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int4>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short2>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short2>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short2>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short2>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short2>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short2>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short3>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short3>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short3>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short3>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short3>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short3>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short4>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short4>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short4>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short4>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short4>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short4>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint2>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint2>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint2>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint2>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint3>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint3>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint3>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint3>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint4>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint4>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint4>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint4>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort2>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort2>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort2>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort2>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort3>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort3>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort3>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort3>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort4>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort4>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort4>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort4>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort>, uint MipLevel, device uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort>, uint MipLevel, device uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort>, uint MipLevel, thread uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort>, uint MipLevel, thread uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, device uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, device uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, device uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture1DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels);*/ >+native void GetDimensions(Texture2D<float4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+/*native void GetDimensions(Texture2D<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(Texture2DArray<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, device uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, thread uint* NumberOfLevels); >+native void GetDimensions(Texture3D<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Depth, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<half>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<int>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<short>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<uint>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort2>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort3>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort4>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureCube<ushort>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2D<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepth2DArray<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* Elements, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, device uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, device uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, device uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, device uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, device uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, device uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, device uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, thread uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, thread uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, thread uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, thread uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, thread uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, thread uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, thread uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, threadgroup uint* Width, device uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, threadgroup uint* Width, thread uint* Height, threadgroup uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, device uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, thread uint* NumberOfLevels); >+native void GetDimensions(TextureDepthCube<float>, uint MipLevel, threadgroup uint* Width, threadgroup uint* Height, threadgroup uint* NumberOfLevels);*/ > > // FIXME: https://bugs.webkit.org/show_bug.cgi?id=192890 Insert the rest of the standard library once the parser is fast enough >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLSynthesizeArrayOperatorLength.cpp b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLSynthesizeArrayOperatorLength.cpp >index 9cb5c81ebf913a8bb94b4cda4303adb8464babb0..b584b9e44e9beae688166b24c8e2dd6e37befd1e 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLSynthesizeArrayOperatorLength.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLSynthesizeArrayOperatorLength.cpp >@@ -39,7 +39,7 @@ namespace WHLSL { > > class FindArrayTypes : public Visitor { > public: >- ~FindArrayTypes() = default; >+ virtual ~FindArrayTypes() = default; > > void visit(AST::ArrayType& arrayType) override > { >diff --git a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLSynthesizeConstructors.cpp b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLSynthesizeConstructors.cpp >index 65240dcf104f37f9a055a3c1ffd39618cc2c4d65..764341128f75ce52ffd3bde5f0fa0058451b17f5 100644 >--- a/Source/WebCore/Modules/webgpu/WHLSL/WHLSLSynthesizeConstructors.cpp >+++ b/Source/WebCore/Modules/webgpu/WHLSL/WHLSLSynthesizeConstructors.cpp >@@ -47,7 +47,7 @@ namespace WHLSL { > > class FindAllTypes : public Visitor { > public: >- ~FindAllTypes() = default; >+ virtual ~FindAllTypes() = default; > > void visit(AST::PointerType& pointerType) override > { >@@ -124,7 +124,7 @@ bool synthesizeConstructors(Program& program) > for (auto& namedType : namedTypes) { > if (matches(namedType, program.intrinsics().voidType())) > continue; >- if (is<AST::NativeTypeDeclaration>(static_cast<AST::NamedType&>(namedType)) && downcast<AST::NativeTypeDeclaration>(static_cast<AST::NamedType&>(namedType)).isAtom()) >+ if (is<AST::NativeTypeDeclaration>(static_cast<AST::NamedType&>(namedType)) && downcast<AST::NativeTypeDeclaration>(static_cast<AST::NamedType&>(namedType)).isAtomic()) > continue; > > auto variableDeclaration = makeUniqueRef<AST::VariableDeclaration>(Lexer::Token(namedType.get().origin()), AST::Qualifiers(), UniqueRef<AST::UnnamedType>(AST::TypeReference::wrap(Lexer::Token(namedType.get().origin()), namedType.get())), String(), WTF::nullopt, WTF::nullopt); >@@ -133,9 +133,12 @@ bool synthesizeConstructors(Program& program) > AST::NativeFunctionDeclaration copyConstructor(AST::FunctionDeclaration(Lexer::Token(namedType.get().origin()), AST::AttributeBlock(), WTF::nullopt, AST::TypeReference::wrap(Lexer::Token(namedType.get().origin()), namedType.get()), "operator cast"_str, WTFMove(parameters), WTF::nullopt, isOperator)); > program.append(WTFMove(copyConstructor)); > >- AST::NativeFunctionDeclaration defaultConstructor(AST::FunctionDeclaration(Lexer::Token(namedType.get().origin()), AST::AttributeBlock(), WTF::nullopt, AST::TypeReference::wrap(Lexer::Token(namedType.get().origin()), namedType.get()), "operator cast"_str, AST::VariableDeclarations(), WTF::nullopt, isOperator)); >- if (!program.append(WTFMove(defaultConstructor))) >- return false; >+ if (!is<AST::NativeTypeDeclaration>(static_cast<AST::NamedType&>(namedType)) >+ || !downcast<AST::NativeTypeDeclaration>(static_cast<AST::NamedType&>(namedType)).isTexture()) { >+ AST::NativeFunctionDeclaration defaultConstructor(AST::FunctionDeclaration(Lexer::Token(namedType.get().origin()), AST::AttributeBlock(), WTF::nullopt, AST::TypeReference::wrap(Lexer::Token(namedType.get().origin()), namedType.get()), "operator cast"_str, AST::VariableDeclarations(), WTF::nullopt, isOperator)); >+ if (!program.append(WTFMove(defaultConstructor))) >+ return false; >+ } > } > return true; > } >diff --git a/Source/WebCore/Sources.txt b/Source/WebCore/Sources.txt >index 1b2cfd19487f8d62d530d75b54055d57bcf504af..5610250d49e0ee324790620579a9805b08a63343 100644 >--- a/Source/WebCore/Sources.txt >+++ b/Source/WebCore/Sources.txt >@@ -312,6 +312,7 @@ Modules/webgpu/WHLSL/WHLSLAutoInitializeVariables.cpp > Modules/webgpu/WHLSL/WHLSLInferTypes.cpp > Modules/webgpu/WHLSL/WHLSLLexer.cpp > Modules/webgpu/WHLSL/WHLSLParser.cpp >+Modules/webgpu/WHLSL/WHLSLCheckTextureReferences.cpp > Modules/webgpu/WHLSL/WHLSLChecker.cpp > Modules/webgpu/WHLSL/WHLSLGatherEntryPointItems.cpp > Modules/webgpu/WHLSL/WHLSLCheckDuplicateFunctions.cpp >diff --git a/Source/WebCore/WebCore.xcodeproj/project.pbxproj b/Source/WebCore/WebCore.xcodeproj/project.pbxproj >index aacba4c14b071add6cd196b1ea7925fe76e5fe72..f096e0506e6c21c5a68f4e27115dfbdbd2dad486 100644 >--- a/Source/WebCore/WebCore.xcodeproj/project.pbxproj >+++ b/Source/WebCore/WebCore.xcodeproj/project.pbxproj >@@ -6376,6 +6376,8 @@ > 1C24EEA61C72A7B40080F8FC /* JSFontFaceSet.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = JSFontFaceSet.cpp; path = DerivedSources/WebCore/JSFontFaceSet.cpp; sourceTree = BUILT_PRODUCTS_DIR; }; > 1C24EEA71C72A7B40080F8FC /* JSFontFaceSet.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = JSFontFaceSet.h; path = DerivedSources/WebCore/JSFontFaceSet.h; sourceTree = BUILT_PRODUCTS_DIR; }; > 1C2649790D7E248A00BD10F2 /* DocumentLoaderMac.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = DocumentLoaderMac.cpp; sourceTree = "<group>"; }; >+ 1C281C6D22B87B9800691C00 /* WHLSLCheckTextureReferences.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = WHLSLCheckTextureReferences.cpp; sourceTree = "<group>"; }; >+ 1C281C6E22B87B9800691C00 /* WHLSLCheckTextureReferences.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = WHLSLCheckTextureReferences.h; sourceTree = "<group>"; }; > 1C3249101C6D6A3B007EDB32 /* FontVariantBuilder.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = FontVariantBuilder.cpp; sourceTree = "<group>"; }; > 1C33277121CF0BE1000DC9F2 /* WHLSLNamedType.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = WHLSLNamedType.h; sourceTree = "<group>"; }; > 1C33277221CF0D2E000DC9F2 /* WHLSLUnnamedType.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = WHLSLUnnamedType.h; sourceTree = "<group>"; }; >@@ -25452,6 +25454,8 @@ > C234A9AE21E92C1A003C984D /* WHLSLCheckDuplicateFunctions.h */, > 1C840B9B21EC400900D0500D /* WHLSLChecker.cpp */, > 1C840B9721EC400700D0500D /* WHLSLChecker.h */, >+ 1C281C6D22B87B9800691C00 /* WHLSLCheckTextureReferences.cpp */, >+ 1C281C6E22B87B9800691C00 /* WHLSLCheckTextureReferences.h */, > 1C86CA4B22AA19FF001BF961 /* WHLSLComputeDimensions.cpp */, > 1C86CA4C22AA19FF001BF961 /* WHLSLComputeDimensions.h */, > 1CA0C2E421EED12A00A11860 /* WHLSLFunctionStageChecker.cpp */, >diff --git a/Source/WebCore/platform/graphics/gpu/GPUTexture.h b/Source/WebCore/platform/graphics/gpu/GPUTexture.h >index d11bfcc4ab0cc24fa91bdc68272d14aafc4003fa..61912af0be1126e2a7a07cfc29236947ef3c70fd 100644 >--- a/Source/WebCore/platform/graphics/gpu/GPUTexture.h >+++ b/Source/WebCore/platform/graphics/gpu/GPUTexture.h >@@ -54,6 +54,8 @@ public: > bool isTransferDestination() const { return m_usage.contains(GPUTextureUsage::Flags::TransferDestination); } > bool isOutputAttachment() const { return m_usage.contains(GPUTextureUsage::Flags::OutputAttachment); } > bool isReadOnly() const { return m_usage.containsAny({ GPUTextureUsage::Flags::TransferSource, GPUTextureUsage::Flags::Sampled }); } >+ bool isSampled() const { return m_usage.contains(GPUTextureUsage::Flags::Sampled); } >+ bool isStorage() const { return m_usage.contains(GPUTextureUsage::Flags::Storage); } > > RefPtr<GPUTexture> tryCreateDefaultTextureView(); > void destroy() { m_platformTexture = nullptr; } >diff --git a/Source/WebCore/platform/graphics/gpu/cocoa/GPUBindGroupMetal.mm b/Source/WebCore/platform/graphics/gpu/cocoa/GPUBindGroupMetal.mm >index 6262e5f6d4156cd55ec0edabdc5a5c764d42ae48..3e0c7d38ae1690b9631f43e0a76c48e648b83aed 100644 >--- a/Source/WebCore/platform/graphics/gpu/cocoa/GPUBindGroupMetal.mm >+++ b/Source/WebCore/platform/graphics/gpu/cocoa/GPUBindGroupMetal.mm >@@ -216,22 +216,22 @@ RefPtr<GPUBindGroup> GPUBindGroup::tryCreate(const GPUBindGroupDescriptor& descr > if (!samplerState) > return false; > if (isForVertex) >- setSamplerOnEncoder(vertexEncoder, samplerState, index); >+ setSamplerOnEncoder(vertexEncoder, samplerState, layoutBinding.internalName); > if (isForFragment) >- setSamplerOnEncoder(fragmentEncoder, samplerState, index); >+ setSamplerOnEncoder(fragmentEncoder, samplerState, layoutBinding.internalName); > if (isForCompute) >- setSamplerOnEncoder(computeEncoder, samplerState, index); >+ setSamplerOnEncoder(computeEncoder, samplerState, layoutBinding.internalName); > return true; > }, [&](GPUBindGroupLayout::SampledTexture&) -> bool { > auto textureResource = tryGetResourceAsTexture(resourceBinding.resource, functionName); > if (!textureResource) > return false; > if (isForVertex) >- setTextureOnEncoder(vertexEncoder, textureResource->platformTexture(), index); >+ setTextureOnEncoder(vertexEncoder, textureResource->platformTexture(), layoutBinding.internalName); > if (isForFragment) >- setTextureOnEncoder(fragmentEncoder, textureResource->platformTexture(), index); >+ setTextureOnEncoder(fragmentEncoder, textureResource->platformTexture(), layoutBinding.internalName); > if (isForCompute) >- setTextureOnEncoder(computeEncoder, textureResource->platformTexture(), index); >+ setTextureOnEncoder(computeEncoder, textureResource->platformTexture(), layoutBinding.internalName); > boundTextures.append(textureResource.releaseNonNull()); > return true; > }, [&](GPUBindGroupLayout::StorageBuffer& storageBuffer) -> bool { >diff --git a/Source/WebCore/platform/graphics/gpu/cocoa/GPUComputePipelineMetal.mm b/Source/WebCore/platform/graphics/gpu/cocoa/GPUComputePipelineMetal.mm >index e81f7cadd2708c6cdfaa3fdf9b1eff72eba7ef79..7ba25aa8f020af5da191322322e674eecd25a322 100644 >--- a/Source/WebCore/platform/graphics/gpu/cocoa/GPUComputePipelineMetal.mm >+++ b/Source/WebCore/platform/graphics/gpu/cocoa/GPUComputePipelineMetal.mm >@@ -85,6 +85,9 @@ static Optional<WHLSL::ComputeDimensions> trySetFunctions(const char* const func > auto whlslCompileResult = WHLSL::prepare(whlslSource, *whlslDescriptor); > if (!whlslCompileResult) > return WTF::nullopt; >+ >+ WTFLogAlways("%s", whlslCompileResult->metalSource.utf8().data()); >+ > computeDimensions = whlslCompileResult->computeDimensions; > > NSError *error = nil; >diff --git a/Source/WebCore/platform/graphics/gpu/cocoa/GPUProgrammablePassEncoderMetal.mm b/Source/WebCore/platform/graphics/gpu/cocoa/GPUProgrammablePassEncoderMetal.mm >index 2e9871802588bae3c97fecd56f9e4062623d5ef6..62e1158e02e1408c931d482b21b702566dfcc3f1 100644 >--- a/Source/WebCore/platform/graphics/gpu/cocoa/GPUProgrammablePassEncoderMetal.mm >+++ b/Source/WebCore/platform/graphics/gpu/cocoa/GPUProgrammablePassEncoderMetal.mm >@@ -63,11 +63,27 @@ void GPUProgrammablePassEncoder::setBindGroup(unsigned index, GPUBindGroup& bind > setComputeBuffer(bindGroup.computeArgsBuffer(), 0, index); > > for (auto& bufferRef : bindGroup.boundBuffers()) { >- useResource(bufferRef->platformBuffer(), bufferRef->isReadOnly() ? MTLResourceUsageRead : MTLResourceUsageRead | MTLResourceUsageWrite); >+ MTLResourceUsage usage = 0; >+ if (bufferRef->isUniform()) { >+ ASSERT(!bufferRef->isStorage()); >+ usage = MTLResourceUsageRead; >+ } else if (bufferRef->isStorage()) { >+ ASSERT(!bufferRef->isUniform()); >+ usage = MTLResourceUsageRead | MTLResourceUsageWrite; >+ } >+ useResource(bufferRef->platformBuffer(), usage); > m_commandBuffer->useBuffer(bufferRef.copyRef()); > } > for (auto& textureRef : bindGroup.boundTextures()) { >- useResource(textureRef->platformTexture(), textureRef->isReadOnly() ? MTLResourceUsageRead : MTLResourceUsageRead | MTLResourceUsageWrite); >+ MTLResourceUsage usage = 0; >+ if (textureRef->isSampled()) { >+ ASSERT(!textureRef->isStorage()); >+ usage = MTLResourceUsageRead | MTLResourceUsageSample; >+ } else if (textureRef->isStorage()) { >+ ASSERT(!textureRef->isSampled()); >+ usage = MTLResourceUsageRead | MTLResourceUsageWrite; >+ } >+ useResource(textureRef->platformTexture(), usage); > m_commandBuffer->useTexture(textureRef.copyRef()); > } > } >diff --git a/Source/WebCore/platform/graphics/gpu/cocoa/GPURenderPipelineMetal.mm b/Source/WebCore/platform/graphics/gpu/cocoa/GPURenderPipelineMetal.mm >index f56661d6c280c031cff02a664e865dbd8117f05f..dcdac99c44514f282fad5e834f957ecd05e1b102 100644 >--- a/Source/WebCore/platform/graphics/gpu/cocoa/GPURenderPipelineMetal.mm >+++ b/Source/WebCore/platform/graphics/gpu/cocoa/GPURenderPipelineMetal.mm >@@ -410,6 +410,8 @@ static bool trySetFunctions(const char* const functionName, const GPUPipelineSta > if (!whlslCompileResult) > return false; > >+ WTFLogAlways("%s", whlslCompileResult->metalSource.utf8().data()); >+ > NSError *error = nil; > > BEGIN_BLOCK_OBJC_EXCEPTIONS; >diff --git a/Source/WebCore/platform/graphics/gpu/cocoa/GPUTextureMetal.mm b/Source/WebCore/platform/graphics/gpu/cocoa/GPUTextureMetal.mm >index 783c0130ba69b24387cd817eee2c85cc306389a7..ee48928618db282590a894240648abc88ceda0b3 100644 >--- a/Source/WebCore/platform/graphics/gpu/cocoa/GPUTextureMetal.mm >+++ b/Source/WebCore/platform/graphics/gpu/cocoa/GPUTextureMetal.mm >@@ -59,27 +59,26 @@ static Optional<MTLTextureUsage> mtlTextureUsageForGPUTextureUsageFlags(OptionSe > #if LOG_DISABLED > UNUSED_PARAM(functionName); > #endif >+ > if (flags.containsAny({ GPUTextureUsage::Flags::TransferSource, GPUTextureUsage::Flags::Sampled }) && (flags & GPUTextureUsage::Flags::Storage)) { > LOG(WebGPU, "%s: Texture cannot have both STORAGE and a read-only usage!", functionName); > return WTF::nullopt; > } > >- if (flags & GPUTextureUsage::Flags::OutputAttachment) { >- if (flags.containsAny({ GPUTextureUsage::Flags::Storage, GPUTextureUsage::Flags::Sampled })) { >- LOG(WebGPU, "%s: Texture cannot have OUTPUT_ATTACHMENT usage with STORAGE or SAMPLED usages!", functionName); >- return WTF::nullopt; >- } >- >- return MTLTextureUsageRenderTarget | MTLTextureUsagePixelFormatView; >+ if (flags & GPUTextureUsage::Flags::OutputAttachment && flags.containsAny({ GPUTextureUsage::Flags::Storage, GPUTextureUsage::Flags::Sampled })) { >+ LOG(WebGPU, "%s: Texture cannot have OUTPUT_ATTACHMENT usage with STORAGE or SAMPLED usages!", functionName); >+ return WTF::nullopt; > } > >- if (flags & GPUTextureUsage::Flags::Storage) >- return MTLTextureUsageShaderWrite | MTLTextureUsageShaderRead | MTLTextureUsagePixelFormatView; >- >- if (flags & GPUTextureUsage::Flags::Sampled) >- return MTLTextureUsageShaderRead | MTLTextureUsagePixelFormatView; >+ MTLTextureUsage result = MTLTextureUsagePixelFormatView; >+ if (flags.contains(GPUTextureUsage::Flags::OutputAttachment)) >+ result |= MTLTextureUsageRenderTarget; >+ if (flags.containsAny({ GPUTextureUsage::Flags::Storage, GPUTextureUsage::Flags::Sampled })) >+ result |= MTLTextureUsageShaderRead; >+ if (flags.contains(GPUTextureUsage::Flags::Storage)) >+ result |= MTLTextureUsageShaderWrite; > >- return MTLTextureUsageUnknown; >+ return result; > } > > #if !PLATFORM(MAC) >diff --git a/LayoutTests/ChangeLog b/LayoutTests/ChangeLog >index c4ec313e8be98b59b10400b1e999f0546b85cb80..837908249e3d44514bff95c93f5ff4cfb57527c0 100644 >--- a/LayoutTests/ChangeLog >+++ b/LayoutTests/ChangeLog >@@ -1,3 +1,25 @@ >+2019-06-18 Myles C. Maxfield <mmaxfield@apple.com> >+ >+ [WHLSL] Hook up common texture functions >+ https://bugs.webkit.org/show_bug.cgi?id=198704 >+ >+ Reviewed by NOBODY (OOPS!). >+ >+ * webgpu/whlsl-compute-expected.txt: >+ * webgpu/whlsl-compute.html: >+ * webgpu/whlsl-null-dereference-expected.txt: >+ * webgpu/whlsl-null-dereference.html: >+ * webgpu/whlsl-oob-access-expected.txt: >+ * webgpu/whlsl-oob-access.html: >+ * webgpu/whlsl-textures-getdimensions-expected.txt: Added. >+ * webgpu/whlsl-textures-getdimensions.html: Added. >+ * webgpu/whlsl-textures-load-expected.html: Added. >+ * webgpu/whlsl-textures-load.html: Added. >+ * webgpu/whlsl-textures-sample-expected.html: Added. >+ * webgpu/whlsl-textures-sample.html: Added. >+ * webgpu/whlsl-textures-store-expected.html: Added. >+ * webgpu/whlsl-textures-store.html: Added. >+ > 2019-06-17 Saam Barati <sbarati@apple.com> > > [WHLSL] Make .length work >diff --git a/LayoutTests/webgpu/whlsl-compute-expected.txt b/LayoutTests/webgpu/whlsl-compute-expected.txt >index 6e1668a103beb92f76ea7e8d7aa7ffb50e89e241..a935cf8404f6c968a6d7537d5ead3a299b97ebb0 100644 >--- a/LayoutTests/webgpu/whlsl-compute-expected.txt >+++ b/LayoutTests/webgpu/whlsl-compute-expected.txt >@@ -1,6 +1,3 @@ >-PASS successfullyParsed is true >- >-TEST COMPLETE > PASS resultsFloat32Array[0] is 2 > PASS resultsFloat32Array[1] is 4 > PASS resultsFloat32Array[2] is 6 >@@ -9,4 +6,7 @@ PASS resultsFloat32Array[4] is 5 > PASS resultsFloat32Array[5] is 6 > PASS resultsFloat32Array[6] is 7 > PASS resultsFloat32Array[7] is 8 >+PASS successfullyParsed is true >+ >+TEST COMPLETE > >diff --git a/LayoutTests/webgpu/whlsl-compute.html b/LayoutTests/webgpu/whlsl-compute.html >index 8a68efdfe0e3f218133fbfb4a5a05d7d4d88f43d..8093e8511c64cd40cde384291e277faa100624cb 100644 >--- a/LayoutTests/webgpu/whlsl-compute.html >+++ b/LayoutTests/webgpu/whlsl-compute.html >@@ -73,15 +73,12 @@ async function start() { > shouldBe("resultsFloat32Array[7]", "8"); > resultsBuffer.unmap(); > } >-if (window.testRunner) >- testRunner.waitUntilDone(); >+window.jsTestIsAsync = true; > window.addEventListener("load", function() { > start().then(function() { >- if (window.testRunner) >- testRunner.notifyDone(); >+ finishJSTest(); > }, function() { >- if (window.testRunner) >- testRunner.notifyDone(); >+ finishJSTest(); > }); > }); > </script> >diff --git a/LayoutTests/webgpu/whlsl-null-dereference-expected.txt b/LayoutTests/webgpu/whlsl-null-dereference-expected.txt >index 6e1668a103beb92f76ea7e8d7aa7ffb50e89e241..a935cf8404f6c968a6d7537d5ead3a299b97ebb0 100644 >--- a/LayoutTests/webgpu/whlsl-null-dereference-expected.txt >+++ b/LayoutTests/webgpu/whlsl-null-dereference-expected.txt >@@ -1,6 +1,3 @@ >-PASS successfullyParsed is true >- >-TEST COMPLETE > PASS resultsFloat32Array[0] is 2 > PASS resultsFloat32Array[1] is 4 > PASS resultsFloat32Array[2] is 6 >@@ -9,4 +6,7 @@ PASS resultsFloat32Array[4] is 5 > PASS resultsFloat32Array[5] is 6 > PASS resultsFloat32Array[6] is 7 > PASS resultsFloat32Array[7] is 8 >+PASS successfullyParsed is true >+ >+TEST COMPLETE > >diff --git a/LayoutTests/webgpu/whlsl-null-dereference.html b/LayoutTests/webgpu/whlsl-null-dereference.html >index a8488675059f0ae6f4868bc31bf68ee2ccf4f5e3..d6924575d5e4fda1d32bb3c745c21c46260505af 100644 >--- a/LayoutTests/webgpu/whlsl-null-dereference.html >+++ b/LayoutTests/webgpu/whlsl-null-dereference.html >@@ -109,15 +109,12 @@ async function start() { > shouldBe("resultsFloat32Array[7]", "8"); > resultsBuffer.unmap(); > } >-if (window.testRunner) >- testRunner.waitUntilDone(); >+window.jsTestIsAsync = true; > window.addEventListener("load", function() { > start().then(function() { >- if (window.testRunner) >- testRunner.notifyDone(); >+ finishJSTest(); > }, function() { >- if (window.testRunner) >- testRunner.notifyDone(); >+ finishJSTest(); > }); > }); > </script> >diff --git a/LayoutTests/webgpu/whlsl-oob-access-expected.txt b/LayoutTests/webgpu/whlsl-oob-access-expected.txt >index 6e1668a103beb92f76ea7e8d7aa7ffb50e89e241..a935cf8404f6c968a6d7537d5ead3a299b97ebb0 100644 >--- a/LayoutTests/webgpu/whlsl-oob-access-expected.txt >+++ b/LayoutTests/webgpu/whlsl-oob-access-expected.txt >@@ -1,6 +1,3 @@ >-PASS successfullyParsed is true >- >-TEST COMPLETE > PASS resultsFloat32Array[0] is 2 > PASS resultsFloat32Array[1] is 4 > PASS resultsFloat32Array[2] is 6 >@@ -9,4 +6,7 @@ PASS resultsFloat32Array[4] is 5 > PASS resultsFloat32Array[5] is 6 > PASS resultsFloat32Array[6] is 7 > PASS resultsFloat32Array[7] is 8 >+PASS successfullyParsed is true >+ >+TEST COMPLETE > >diff --git a/LayoutTests/webgpu/whlsl-oob-access.html b/LayoutTests/webgpu/whlsl-oob-access.html >index 8c696f21ef7f3a769316b10ad21b72200584fff9..31760d7253428650b1cfec5ff137293eb6659cd2 100644 >--- a/LayoutTests/webgpu/whlsl-oob-access.html >+++ b/LayoutTests/webgpu/whlsl-oob-access.html >@@ -76,15 +76,12 @@ async function start() { > shouldBe("resultsFloat32Array[7]", "8"); > resultsBuffer.unmap(); > } >-if (window.testRunner) >- testRunner.waitUntilDone(); >+window.jsTestIsAsync = true; > window.addEventListener("load", function() { > start().then(function() { >- if (window.testRunner) >- testRunner.notifyDone(); >+ finishJSTest(); > }, function() { >- if (window.testRunner) >- testRunner.notifyDone(); >+ finishJSTest(); > }); > }); > </script> >diff --git a/LayoutTests/webgpu/whlsl-textures-getdimensions-expected.txt b/LayoutTests/webgpu/whlsl-textures-getdimensions-expected.txt >new file mode 100644 >index 0000000000000000000000000000000000000000..794166f85b9052d9ef6393848934d64bf76608ea >--- /dev/null >+++ b/LayoutTests/webgpu/whlsl-textures-getdimensions-expected.txt >@@ -0,0 +1,7 @@ >+PASS resultsUint32Array[0] is 2 >+PASS resultsUint32Array[1] is 2 >+PASS resultsUint32Array[2] is 1 >+PASS successfullyParsed is true >+ >+TEST COMPLETE >+ >diff --git a/LayoutTests/webgpu/whlsl-textures-getdimensions.html b/LayoutTests/webgpu/whlsl-textures-getdimensions.html >new file mode 100644 >index 0000000000000000000000000000000000000000..1a80f7e777cc86e0716cac741b39087010889cdd >--- /dev/null >+++ b/LayoutTests/webgpu/whlsl-textures-getdimensions.html >@@ -0,0 +1,75 @@ >+<!DOCTYPE html> >+<html> >+<head> >+<script src="../resources/js-test-pre.js"></script> >+</head> >+<body> >+<script> >+const shaderSource = ` >+[numthreads(1, 1, 1)] >+compute void computeShader(Texture2D<float4> theTexture : register(t0), device uint[] theBuffer : register(u1)) { >+ uint width; >+ uint height; >+ uint numberOfLevels; >+ GetDimensions(theTexture, 0, &width, &height, &numberOfLevels); >+ theBuffer[0] = width; >+ theBuffer[1] = height; >+ theBuffer[2] = numberOfLevels; >+} >+`; >+let resultsUint32Array; >+async function start() { >+ const adapter = await navigator.gpu.requestAdapter(); >+ const device = await adapter.requestDevice(); >+ >+ const shaderModule = device.createShaderModule({code: shaderSource, isWHLSL: true}); >+ const computeStage = {module: shaderModule, entryPoint: "computeShader"}; >+ >+ const bindGroupLayoutDescriptor = {bindings: [{binding: 0, visibility: 7, type: "sampled-texture"}, {binding: 1, visibility: 7, type: "storage-buffer"}]}; >+ const bindGroupLayout = device.createBindGroupLayout(bindGroupLayoutDescriptor); >+ const pipelineLayoutDescriptor = {bindGroupLayouts: [bindGroupLayout]}; >+ const pipelineLayout = device.createPipelineLayout(pipelineLayoutDescriptor); >+ >+ const computePipelineDescriptor = {computeStage, layout: pipelineLayout}; >+ const computePipeline = device.createComputePipeline(computePipelineDescriptor); >+ >+ const textureDescriptor = {size: {width: 2, height: 2, depth: 1}, format: "rgba8unorm", usage: GPUTextureUsage.SAMPLED}; >+ const texture = device.createTexture(textureDescriptor); >+ const textureView = texture.createDefaultView(); >+ >+ const resultsBufferDescriptor = {size: Uint32Array.BYTES_PER_ELEMENT * 3, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.MAP_READ}; >+ const resultsBuffer = device.createBuffer(resultsBufferDescriptor); >+ >+ const bufferBinding = {buffer: resultsBuffer, size: Uint32Array.BYTES_PER_ELEMENT * 3}; >+ const bindGroupBindings = [{binding: 0, resource: textureView}, {binding: 1, resource: bufferBinding}]; >+ const bindGroupDescriptor = {layout: bindGroupLayout, bindings: bindGroupBindings}; >+ const bindGroup = device.createBindGroup(bindGroupDescriptor); >+ >+ const commandEncoder = device.createCommandEncoder(); // {} >+ const computePassEncoder = commandEncoder.beginComputePass(); >+ computePassEncoder.setPipeline(computePipeline); >+ computePassEncoder.setBindGroup(0, bindGroup); >+ computePassEncoder.dispatch(1, 1, 1); >+ computePassEncoder.endPass(); >+ const commandBuffer = commandEncoder.finish(); >+ device.getQueue().submit([commandBuffer]); >+ >+ const resultsArrayBuffer = await resultsBuffer.mapReadAsync(); >+ resultsUint32Array = new Uint32Array(resultsArrayBuffer); >+ shouldBe("resultsUint32Array[0]", "2"); >+ shouldBe("resultsUint32Array[1]", "2"); >+ shouldBe("resultsUint32Array[2]", "1"); >+ resultsBuffer.unmap(); >+} >+window.jsTestIsAsync = true; >+window.addEventListener("load", function() { >+ start().then(function() { >+ finishJSTest(); >+ }, function(e) { >+ finishJSTest(); >+ }); >+}); >+</script> >+<script src="../resources/js-test-post.js"></script> >+</body> >+</html> >diff --git a/LayoutTests/webgpu/whlsl-textures-load-expected.html b/LayoutTests/webgpu/whlsl-textures-load-expected.html >new file mode 100644 >index 0000000000000000000000000000000000000000..f417050f9a743f05e9006fc91ac64d502dadd633 >--- /dev/null >+++ b/LayoutTests/webgpu/whlsl-textures-load-expected.html >@@ -0,0 +1,19 @@ >+<!DOCTYPE html> >+<html> >+<head> >+</head> >+<body> >+<canvas id="canvas" width="400" height="400"></canvas> >+<script> >+async function start() { >+ const canvas = document.getElementById("canvas"); >+ const context = canvas.getContext("2d"); >+ context.fillStyle = "blue"; >+ context.fillRect(0, 0, 400, 400); >+ context.fillStyle = "white"; >+ context.fillRect(100, 100, 200, 200); >+} >+window.addEventListener("load", start); >+</script> >+</body> >+</html> >diff --git a/LayoutTests/webgpu/whlsl-textures-load.html b/LayoutTests/webgpu/whlsl-textures-load.html >new file mode 100644 >index 0000000000000000000000000000000000000000..edcd4e2015c86eb53466e255a4f08754ae0983f7 >--- /dev/null >+++ b/LayoutTests/webgpu/whlsl-textures-load.html >@@ -0,0 +1,131 @@ >+<!DOCTYPE html> >+<html> >+<head> >+</head> >+<body> >+<canvas id="canvas" width="400" height="400"></canvas> >+<script> >+const shaderSource = ` >+vertex float4 vertexShader(float4 position : attribute(0)) : SV_Position { >+ return position; >+} >+ >+fragment float4 fragmentShader(Texture2D<float4> theTexture : register(t0)) : SV_Target 0 { >+ return Load(theTexture, int2(0, 0)); >+} >+`; >+async function start() { >+ const adapter = await navigator.gpu.requestAdapter(); >+ const device = await adapter.requestDevice(); >+ >+ const shaderModule = device.createShaderModule({code: shaderSource, isWHLSL: true}); >+ const vertexStage = {module: shaderModule, entryPoint: "vertexShader"}; >+ const fragmentStage = {module: shaderModule, entryPoint: "fragmentShader"}; >+ const primitiveTopology = "triangle-strip"; >+ const rasterizationState = {frontFace: "cw", cullMode: "none"}; >+ const alphaBlend = {}; >+ const colorBlend = {}; >+ const colorStates = [{format: "rgba8unorm", alphaBlend, colorBlend, writeMask: 15}]; // GPUColorWriteBits.ALL >+ const depthStencilState = null; >+ >+ const attribute0 = {shaderLocation: 0, format: "float4"}; >+ const input0 = {stride: 16, attributeSet: [attribute0]}; >+ const inputs = [input0]; >+ const vertexInput = {vertexBuffers: inputs}; >+ >+ const bindGroupLayoutDescriptor = {bindings: [{binding: 0, visibility: 7, type: "sampled-texture"}]}; >+ const bindGroupLayout = device.createBindGroupLayout(bindGroupLayoutDescriptor); >+ const pipelineLayoutDescriptor = {bindGroupLayouts: [bindGroupLayout]}; >+ const pipelineLayout = device.createPipelineLayout(pipelineLayoutDescriptor); >+ >+ const renderPipelineDescriptor = {vertexStage, fragmentStage, primitiveTopology, rasterizationState, colorStates, depthStencilState, vertexInput, sampleCount: 1, layout: pipelineLayout}; >+ const renderPipeline = device.createRenderPipeline(renderPipelineDescriptor); >+ >+ const vertexBuffer0Descriptor = {size: Float32Array.BYTES_PER_ELEMENT * 4 * 4, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.MAP_WRITE}; >+ const vertexBuffer0 = device.createBuffer(vertexBuffer0Descriptor); >+ const vertexBuffer0ArrayBuffer = await vertexBuffer0.mapWriteAsync(); >+ const vertexBuffer0Float32Array = new Float32Array(vertexBuffer0ArrayBuffer); >+ vertexBuffer0Float32Array[0] = -0.5; >+ vertexBuffer0Float32Array[1] = -0.5; >+ vertexBuffer0Float32Array[2] = 1.0; >+ vertexBuffer0Float32Array[3] = 1; >+ vertexBuffer0Float32Array[4] = -0.5; >+ vertexBuffer0Float32Array[5] = 0.5; >+ vertexBuffer0Float32Array[6] = 1.0; >+ vertexBuffer0Float32Array[7] = 1; >+ vertexBuffer0Float32Array[8] = 0.5; >+ vertexBuffer0Float32Array[9] = -0.5; >+ vertexBuffer0Float32Array[10] = 1.0; >+ vertexBuffer0Float32Array[11] = 1; >+ vertexBuffer0Float32Array[12] = 0.5; >+ vertexBuffer0Float32Array[13] = 0.5; >+ vertexBuffer0Float32Array[14] = 1.0; >+ vertexBuffer0Float32Array[15] = 1; >+ vertexBuffer0.unmap(); >+ >+ const textureDataBufferDescriptor = {size: Uint8Array.BYTES_PER_ELEMENT * 4 * 2 * 2, usage: GPUBufferUsage.TRANSFER_SRC | GPUBufferUsage.MAP_WRITE}; >+ const textureDataBuffer = device.createBuffer(textureDataBufferDescriptor); >+ const textureDataBufferArrayBuffer = await textureDataBuffer.mapWriteAsync(); >+ const textureDataBufferUint8Array = new Uint8Array(textureDataBufferArrayBuffer); >+ textureDataBufferUint8Array[0] = 255; >+ textureDataBufferUint8Array[1] = 255; >+ textureDataBufferUint8Array[2] = 255; >+ textureDataBufferUint8Array[3] = 255; >+ textureDataBufferUint8Array[4] = 128; >+ textureDataBufferUint8Array[5] = 128; >+ textureDataBufferUint8Array[6] = 128; >+ textureDataBufferUint8Array[7] = 255; >+ textureDataBufferUint8Array[8] = 128; >+ textureDataBufferUint8Array[9] = 128; >+ textureDataBufferUint8Array[10] = 128; >+ textureDataBufferUint8Array[11] = 255; >+ textureDataBufferUint8Array[12] = 128; >+ textureDataBufferUint8Array[13] = 128; >+ textureDataBufferUint8Array[14] = 128; >+ textureDataBufferUint8Array[15] = 255; >+ textureDataBuffer.unmap(); >+ >+ const textureDescriptor = {size: {width: 2, height: 2, depth: 1}, format: "rgba8unorm", usage: GPUTextureUsage.SAMPLED | GPUTextureUsage.TRANSFER_DST}; >+ const texture = device.createTexture(textureDescriptor); >+ const textureView = texture.createDefaultView(); >+ >+ const bindGroupBindings = [{binding: 0, resource: textureView}]; >+ const bindGroupDescriptor = {layout: bindGroupLayout, bindings: bindGroupBindings}; >+ const bindGroup = device.createBindGroup(bindGroupDescriptor); >+ >+ const canvas = document.getElementById("canvas"); >+ const context = canvas.getContext("gpu"); >+ const swapChainDescriptor = {device, format: "bgra8unorm"}; >+ const swapChain = context.configureSwapChain(swapChainDescriptor); >+ const outputTexture = swapChain.getCurrentTexture(); >+ const outputTextureView = outputTexture.createDefaultView(); >+ >+ const commandEncoder = device.createCommandEncoder(); // {} >+ >+ const bufferCopyView = {buffer: textureDataBuffer, rowPitch: Uint8Array.BYTES_PER_ELEMENT * 4 * 2, imageHeight: Uint8Array.BYTES_PER_ELEMENT * 4 * 2 * 2}; >+ const textureCopyView = {texture: texture}; >+ const copySize = {width: 2, height: 2, depth: 1}; >+ commandEncoder.copyBufferToTexture(bufferCopyView, textureCopyView, copySize); >+ >+ const clearColor = {r: 0, g: 0, b: 1, a: 1}; >+ const colorAttachments = [{attachment: outputTextureView, resolveTarget: null, loadOp: "clear", storeOp: "store", clearColor}]; >+ const depthStencilAttachment = null; >+ const renderPassDescriptor = {colorAttachments, depthStencilAttachment}; >+ const renderPassEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); >+ renderPassEncoder.setPipeline(renderPipeline); >+ renderPassEncoder.setBindGroup(0, bindGroup); >+ renderPassEncoder.setVertexBuffers(0, [vertexBuffer0], [0]); >+ renderPassEncoder.draw(4, 1, 0, 0); >+ renderPassEncoder.endPass(); >+ const commandBuffer = commandEncoder.finish(); >+ device.getQueue().submit([commandBuffer]); >+ >+ if (window.testRunner) >+ testRunner.notifyDone(); >+} >+if (window.testRunner) >+ testRunner.waitUntilDone(); >+window.addEventListener("load", start); >+</script> >+</body> >+</html> >diff --git a/LayoutTests/webgpu/whlsl-textures-sample-expected.html b/LayoutTests/webgpu/whlsl-textures-sample-expected.html >new file mode 100644 >index 0000000000000000000000000000000000000000..f417050f9a743f05e9006fc91ac64d502dadd633 >--- /dev/null >+++ b/LayoutTests/webgpu/whlsl-textures-sample-expected.html >@@ -0,0 +1,19 @@ >+<!DOCTYPE html> >+<html> >+<head> >+</head> >+<body> >+<canvas id="canvas" width="400" height="400"></canvas> >+<script> >+async function start() { >+ const canvas = document.getElementById("canvas"); >+ const context = canvas.getContext("2d"); >+ context.fillStyle = "blue"; >+ context.fillRect(0, 0, 400, 400); >+ context.fillStyle = "white"; >+ context.fillRect(100, 100, 200, 200); >+} >+window.addEventListener("load", start); >+</script> >+</body> >+</html> >diff --git a/LayoutTests/webgpu/whlsl-textures-sample.html b/LayoutTests/webgpu/whlsl-textures-sample.html >new file mode 100644 >index 0000000000000000000000000000000000000000..2dffb00d41d06d05b7efd73f6ec75851c06c48f1 >--- /dev/null >+++ b/LayoutTests/webgpu/whlsl-textures-sample.html >@@ -0,0 +1,134 @@ >+<!DOCTYPE html> >+<html> >+<head> >+</head> >+<body> >+<canvas id="canvas" width="400" height="400"></canvas> >+<script> >+const shaderSource = ` >+vertex float4 vertexShader(float4 position : attribute(0)) : SV_Position { >+ return position; >+} >+ >+fragment float4 fragmentShader(Texture2D<float4> theTexture : register(t0), sampler theSampler : register(s1)) : SV_Target 0 { >+ return Sample(theTexture, theSampler, float2(0.5, 0.5)); >+} >+`; >+async function start() { >+ const adapter = await navigator.gpu.requestAdapter(); >+ const device = await adapter.requestDevice(); >+ >+ const shaderModule = device.createShaderModule({code: shaderSource, isWHLSL: true}); >+ const vertexStage = {module: shaderModule, entryPoint: "vertexShader"}; >+ const fragmentStage = {module: shaderModule, entryPoint: "fragmentShader"}; >+ const primitiveTopology = "triangle-strip"; >+ const rasterizationState = {frontFace: "cw", cullMode: "none"}; >+ const alphaBlend = {}; >+ const colorBlend = {}; >+ const colorStates = [{format: "rgba8unorm", alphaBlend, colorBlend, writeMask: 15}]; // GPUColorWriteBits.ALL >+ const depthStencilState = null; >+ >+ const attribute0 = {shaderLocation: 0, format: "float4"}; >+ const input0 = {stride: 16, attributeSet: [attribute0]}; >+ const inputs = [input0]; >+ const vertexInput = {vertexBuffers: inputs}; >+ >+ const bindGroupLayoutDescriptor = {bindings: [{binding: 0, visibility: 7, type: "sampled-texture"}, {binding: 1, visibility: 7, type: "sampler"}]}; >+ const bindGroupLayout = device.createBindGroupLayout(bindGroupLayoutDescriptor); >+ const pipelineLayoutDescriptor = {bindGroupLayouts: [bindGroupLayout]}; >+ const pipelineLayout = device.createPipelineLayout(pipelineLayoutDescriptor); >+ >+ const renderPipelineDescriptor = {vertexStage, fragmentStage, primitiveTopology, rasterizationState, colorStates, depthStencilState, vertexInput, sampleCount: 1, layout: pipelineLayout}; >+ const renderPipeline = device.createRenderPipeline(renderPipelineDescriptor); >+ >+ const vertexBuffer0Descriptor = {size: Float32Array.BYTES_PER_ELEMENT * 4 * 4, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.MAP_WRITE}; >+ const vertexBuffer0 = device.createBuffer(vertexBuffer0Descriptor); >+ const vertexBuffer0ArrayBuffer = await vertexBuffer0.mapWriteAsync(); >+ const vertexBuffer0Float32Array = new Float32Array(vertexBuffer0ArrayBuffer); >+ vertexBuffer0Float32Array[0] = -0.5; >+ vertexBuffer0Float32Array[1] = -0.5; >+ vertexBuffer0Float32Array[2] = 1.0; >+ vertexBuffer0Float32Array[3] = 1; >+ vertexBuffer0Float32Array[4] = -0.5; >+ vertexBuffer0Float32Array[5] = 0.5; >+ vertexBuffer0Float32Array[6] = 1.0; >+ vertexBuffer0Float32Array[7] = 1; >+ vertexBuffer0Float32Array[8] = 0.5; >+ vertexBuffer0Float32Array[9] = -0.5; >+ vertexBuffer0Float32Array[10] = 1.0; >+ vertexBuffer0Float32Array[11] = 1; >+ vertexBuffer0Float32Array[12] = 0.5; >+ vertexBuffer0Float32Array[13] = 0.5; >+ vertexBuffer0Float32Array[14] = 1.0; >+ vertexBuffer0Float32Array[15] = 1; >+ vertexBuffer0.unmap(); >+ >+ const textureDataBufferDescriptor = {size: Uint8Array.BYTES_PER_ELEMENT * 4 * 2 * 2, usage: GPUBufferUsage.TRANSFER_SRC | GPUBufferUsage.MAP_WRITE}; >+ const textureDataBuffer = device.createBuffer(textureDataBufferDescriptor); >+ const textureDataBufferArrayBuffer = await textureDataBuffer.mapWriteAsync(); >+ const textureDataBufferUint8Array = new Uint8Array(textureDataBufferArrayBuffer); >+ textureDataBufferUint8Array[0] = 255; >+ textureDataBufferUint8Array[1] = 255; >+ textureDataBufferUint8Array[2] = 255; >+ textureDataBufferUint8Array[3] = 255; >+ textureDataBufferUint8Array[4] = 255; >+ textureDataBufferUint8Array[5] = 255; >+ textureDataBufferUint8Array[6] = 255; >+ textureDataBufferUint8Array[7] = 255; >+ textureDataBufferUint8Array[8] = 255; >+ textureDataBufferUint8Array[9] = 255; >+ textureDataBufferUint8Array[10] = 255; >+ textureDataBufferUint8Array[11] = 255; >+ textureDataBufferUint8Array[12] = 255; >+ textureDataBufferUint8Array[13] = 255; >+ textureDataBufferUint8Array[14] = 255; >+ textureDataBufferUint8Array[15] = 255; >+ textureDataBuffer.unmap(); >+ >+ const textureDescriptor = {size: {width: 2, height: 2, depth: 1}, format: "rgba8unorm", usage: GPUTextureUsage.SAMPLED | GPUTextureUsage.TRANSFER_DST}; >+ const texture = device.createTexture(textureDescriptor); >+ const textureView = texture.createDefaultView(); >+ >+ const samplerDescriptor = {magFilter: "linear", minFilter: "linear"}; >+ const sampler = device.createSampler(samplerDescriptor); >+ >+ const bindGroupBindings = [{binding: 0, resource: textureView}, {binding: 1, resource: sampler}]; >+ const bindGroupDescriptor = {layout: bindGroupLayout, bindings: bindGroupBindings}; >+ const bindGroup = device.createBindGroup(bindGroupDescriptor); >+ >+ const canvas = document.getElementById("canvas"); >+ const context = canvas.getContext("gpu"); >+ const swapChainDescriptor = {device, format: "bgra8unorm"}; >+ const swapChain = context.configureSwapChain(swapChainDescriptor); >+ const outputTexture = swapChain.getCurrentTexture(); >+ const outputTextureView = outputTexture.createDefaultView(); >+ >+ const commandEncoder = device.createCommandEncoder(); // {} >+ >+ const bufferCopyView = {buffer: textureDataBuffer, rowPitch: Uint8Array.BYTES_PER_ELEMENT * 4 * 2, imageHeight: Uint8Array.BYTES_PER_ELEMENT * 4 * 2 * 2}; >+ const textureCopyView = {texture: texture}; >+ const copySize = {width: 2, height: 2, depth: 1}; >+ commandEncoder.copyBufferToTexture(bufferCopyView, textureCopyView, copySize); >+ >+ const clearColor = {r: 0, g: 0, b: 1, a: 1}; >+ const colorAttachments = [{attachment: outputTextureView, resolveTarget: null, loadOp: "clear", storeOp: "store", clearColor}]; >+ const depthStencilAttachment = null; >+ const renderPassDescriptor = {colorAttachments, depthStencilAttachment}; >+ const renderPassEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); >+ renderPassEncoder.setPipeline(renderPipeline); >+ renderPassEncoder.setBindGroup(0, bindGroup); >+ renderPassEncoder.setVertexBuffers(0, [vertexBuffer0], [0]); >+ renderPassEncoder.draw(4, 1, 0, 0); >+ renderPassEncoder.endPass(); >+ const commandBuffer = commandEncoder.finish(); >+ device.getQueue().submit([commandBuffer]); >+ >+ if (window.testRunner) >+ testRunner.notifyDone(); >+} >+if (window.testRunner) >+ testRunner.waitUntilDone(); >+window.addEventListener("load", start); >+</script> >+</body> >+</html> >diff --git a/LayoutTests/webgpu/whlsl-textures-store-expected.html b/LayoutTests/webgpu/whlsl-textures-store-expected.html >new file mode 100644 >index 0000000000000000000000000000000000000000..f417050f9a743f05e9006fc91ac64d502dadd633 >--- /dev/null >+++ b/LayoutTests/webgpu/whlsl-textures-store-expected.html >@@ -0,0 +1,19 @@ >+<!DOCTYPE html> >+<html> >+<head> >+</head> >+<body> >+<canvas id="canvas" width="400" height="400"></canvas> >+<script> >+async function start() { >+ const canvas = document.getElementById("canvas"); >+ const context = canvas.getContext("2d"); >+ context.fillStyle = "blue"; >+ context.fillRect(0, 0, 400, 400); >+ context.fillStyle = "white"; >+ context.fillRect(100, 100, 200, 200); >+} >+window.addEventListener("load", start); >+</script> >+</body> >+</html> >diff --git a/LayoutTests/webgpu/whlsl-textures-store.html b/LayoutTests/webgpu/whlsl-textures-store.html >new file mode 100644 >index 0000000000000000000000000000000000000000..1c5a2ebcb22bddace1c1759339ac20bbd867c9c1 >--- /dev/null >+++ b/LayoutTests/webgpu/whlsl-textures-store.html >@@ -0,0 +1,149 @@ >+<!DOCTYPE html> >+<html> >+<head> >+</head> >+<body> >+<canvas id="canvas" width="400" height="400"></canvas> >+<script> >+const shaderSource = ` >+[numthreads(1, 1, 1)] >+compute void computeShader(RWTexture2D<float4> theTexture : register(t0)) { >+ Store(theTexture, float4(1.0, 1.0, 1.0, 1.0), uint2(0, 0)); >+} >+vertex float4 vertexShader(float4 position : attribute(0)) : SV_Position { >+ return position; >+} >+ >+fragment float4 fragmentShader(RWTexture2D<float4> theTexture : register(t0)) : SV_Target 0 { >+ return Load(theTexture, int2(0, 0)); >+} >+`; >+let resultsUint8Array; >+async function start() { >+ const adapter = await navigator.gpu.requestAdapter(); >+ const device = await adapter.requestDevice(); >+ >+ const shaderModule = device.createShaderModule({code: shaderSource, isWHLSL: true}); >+ const computeStage = {module: shaderModule, entryPoint: "computeShader"}; >+ const vertexStage = {module: shaderModule, entryPoint: "vertexShader"}; >+ const fragmentStage = {module: shaderModule, entryPoint: "fragmentShader"}; >+ >+ const attribute = {shaderLocation: 0, format: "float4"}; >+ const input = {stride: 16, attributeSet: [attribute]}; >+ const vertexInput = {vertexBuffers: [input]}; >+ >+ const bindGroupLayoutDescriptor = {bindings: [{binding: 0, visibility: 7, type: "sampled-texture"}]}; >+ const bindGroupLayout = device.createBindGroupLayout(bindGroupLayoutDescriptor); >+ const pipelineLayoutDescriptor = {bindGroupLayouts: [bindGroupLayout]}; >+ const pipelineLayout = device.createPipelineLayout(pipelineLayoutDescriptor); >+ >+ const computePipelineDescriptor = {computeStage, layout: pipelineLayout}; >+ const computePipeline = device.createComputePipeline(computePipelineDescriptor); >+ >+ const primitiveTopology = "triangle-strip"; >+ const rasterizationState = {frontFace: "cw", cullMode: "none"}; >+ const alphaBlend = {}; >+ const colorBlend = {}; >+ const colorStates = [{format: "rgba8unorm", alphaBlend, colorBlend, writeMask: 15}]; // GPUColorWriteBits.ALL >+ const depthStencilState = null; >+ const renderPipelineDescriptor = {vertexStage, fragmentStage, primitiveTopology, rasterizationState, colorStates, depthStencilState, vertexInput, sampleCount: 1, layout: pipelineLayout}; >+ const renderPipeline = device.createRenderPipeline(renderPipelineDescriptor); >+ >+ const vertexBufferDescriptor = {size: Float32Array.BYTES_PER_ELEMENT * 4 * 4, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.MAP_WRITE}; >+ const vertexBuffer = device.createBuffer(vertexBufferDescriptor); >+ const vertexBufferArrayBuffer = await vertexBuffer.mapWriteAsync(); >+ const vertexBufferFloat32Array = new Float32Array(vertexBufferArrayBuffer); >+ vertexBufferFloat32Array[0] = -0.5; >+ vertexBufferFloat32Array[1] = -0.5; >+ vertexBufferFloat32Array[2] = 1.0; >+ vertexBufferFloat32Array[3] = 1; >+ vertexBufferFloat32Array[4] = -0.5; >+ vertexBufferFloat32Array[5] = 0.5; >+ vertexBufferFloat32Array[6] = 1.0; >+ vertexBufferFloat32Array[7] = 1; >+ vertexBufferFloat32Array[8] = 0.5; >+ vertexBufferFloat32Array[9] = -0.5; >+ vertexBufferFloat32Array[10] = 1.0; >+ vertexBufferFloat32Array[11] = 1; >+ vertexBufferFloat32Array[12] = 0.5; >+ vertexBufferFloat32Array[13] = 0.5; >+ vertexBufferFloat32Array[14] = 1.0; >+ vertexBufferFloat32Array[15] = 1; >+ vertexBuffer.unmap(); >+ >+ const textureDataBufferDescriptor = {size: Uint8Array.BYTES_PER_ELEMENT * 4 * 2 * 2, usage: GPUBufferUsage.TRANSFER_SRC | GPUBufferUsage.MAP_WRITE}; >+ const textureDataBuffer = device.createBuffer(textureDataBufferDescriptor); >+ const textureDataBufferArrayBuffer = await textureDataBuffer.mapWriteAsync(); >+ const textureDataBufferUint8Array = new Uint8Array(textureDataBufferArrayBuffer); >+ textureDataBufferUint8Array[0] = 0; >+ textureDataBufferUint8Array[1] = 0; >+ textureDataBufferUint8Array[2] = 0; >+ textureDataBufferUint8Array[3] = 0; >+ textureDataBufferUint8Array[4] = 0; >+ textureDataBufferUint8Array[5] = 0; >+ textureDataBufferUint8Array[6] = 0; >+ textureDataBufferUint8Array[7] = 0; >+ textureDataBufferUint8Array[8] = 0; >+ textureDataBufferUint8Array[9] = 0; >+ textureDataBufferUint8Array[10] = 0; >+ textureDataBufferUint8Array[11] = 0; >+ textureDataBufferUint8Array[12] = 0; >+ textureDataBufferUint8Array[13] = 0; >+ textureDataBufferUint8Array[14] = 0; >+ textureDataBufferUint8Array[15] = 0; >+ textureDataBuffer.unmap(); >+ >+ const textureDescriptor = {size: {width: 2, height: 2, depth: 1}, format: "rgba8unorm", usage: GPUTextureUsage.STORAGE | GPUTextureUsage.TRANSFER_DST}; >+ const texture = device.createTexture(textureDescriptor); >+ const textureView = texture.createDefaultView(); >+ >+ const bindGroupBinding = {binding: 0, resource: textureView}; >+ const bindGroupDescriptor = {layout: bindGroupLayout, bindings: [bindGroupBinding]}; >+ const bindGroup = device.createBindGroup(bindGroupDescriptor); >+ >+ const canvas = document.getElementById("canvas"); >+ const context = canvas.getContext("gpu"); >+ const swapChainDescriptor = {device, format: "bgra8unorm"}; >+ const swapChain = context.configureSwapChain(swapChainDescriptor); >+ const outputTexture = swapChain.getCurrentTexture(); >+ const outputTextureView = outputTexture.createDefaultView(); >+ >+ const bufferCopyView = {buffer: textureDataBuffer, rowPitch: Uint8Array.BYTES_PER_ELEMENT * 4 * 2, imageHeight: Uint8Array.BYTES_PER_ELEMENT * 4 * 2 * 2}; >+ const textureCopyView = {texture}; >+ const copySize = {width: 2, height: 2, depth: 1}; >+ >+ const commandEncoder = device.createCommandEncoder(); // {} >+ commandEncoder.copyBufferToTexture(bufferCopyView, textureCopyView, copySize); >+ const computePassEncoder = commandEncoder.beginComputePass(); >+ computePassEncoder.setPipeline(computePipeline); >+ computePassEncoder.setBindGroup(0, bindGroup); >+ computePassEncoder.dispatch(1, 1, 1); >+ computePassEncoder.endPass(); >+ const red = {r: 0, g: 0, b: 1, a: 1}; >+ const colorAttachments = [{attachment: outputTextureView, resolveTarget: null, loadOp: "clear", storeOp: "store", clearColor: red}]; >+ const depthStencilAttachment = null; >+ const renderPassDescriptor = {colorAttachments, depthStencilAttachment}; >+ const renderPassEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); >+ renderPassEncoder.setPipeline(renderPipeline); >+ renderPassEncoder.setBindGroup(0, bindGroup); >+ renderPassEncoder.setVertexBuffers(0, [vertexBuffer], [0]); >+ renderPassEncoder.draw(4, 1, 0, 0); >+ renderPassEncoder.endPass(); >+ const commandBuffer = commandEncoder.finish(); >+ device.getQueue().submit([commandBuffer]); >+} >+if (window.testRunner) >+ testRunner.waitUntilDone(); >+window.addEventListener("load", function() { >+ start().then(function() { >+ if (window.testRunner) >+ testRunner.notifyDone(); >+ }, function(e) { >+ alert(e); >+ if (window.testRunner) >+ testRunner.notifyDone(); >+ }); >+}); >+</script> >+</body> >+</html>
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