WebKit Bugzilla
Attachment 370380 Details for
Bug 198087
: WHLSL: fix enum parsing
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[patch]
patch
b-backup.diff (text/plain), 11.35 KB, created by
Saam Barati
on 2019-05-21 22:00:15 PDT
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Description:
patch
Filename:
MIME Type:
Creator:
Saam Barati
Created:
2019-05-21 22:00:15 PDT
Size:
11.35 KB
patch
obsolete
>Index: Source/WebCore/ChangeLog >=================================================================== >--- Source/WebCore/ChangeLog (revision 245613) >+++ Source/WebCore/ChangeLog (working copy) >@@ -1,3 +1,30 @@ >+2019-05-21 Saam barati <sbarati@apple.com> >+ >+ WHLSL: fix enum parsing >+ https://bugs.webkit.org/show_bug.cgi?id=198087 >+ >+ Reviewed by NOBODY (OOPS!). >+ >+ This fixes two bugs: >+ >+ 1. We were using a String by reference after moving the underlying owner of >+ the string. This would lead to the String becoming the empty value, and >+ crashing when used as a key in a hash map. >+ 2. We were incorrectly producing a syntax error for enum declarations by >+ saying it's invalid if an enum value was added to a hash map for the first >+ time. This logic should be negated. We need to error when it's added for >+ the second time and onwards. >+ >+ Test: webgpu/whlsl-dont-crash-parsing-enum.html >+ >+ * Modules/webgpu/WHLSL/AST/WHLSLAST.h: Replaced. >+ * Modules/webgpu/WHLSL/AST/WHLSLEnumerationDefinition.h: >+ (WebCore::WHLSL::AST::EnumerationDefinition::add): >+ * Modules/webgpu/WHLSL/WHLSLASTDumper.cpp: Replaced. >+ (WebCore::WHLSL::ASTDumper::visit): >+ * Modules/webgpu/WHLSL/WHLSLASTDumper.h: Replaced. >+ * Modules/webgpu/WHLSL/WHLSLPrepare.cpp: >+ > 2019-05-21 Saam barati <sbarati@apple.com> > > WHLSL: Add an AST dumper >Index: Source/WebCore/Modules/webgpu/WHLSL/WHLSLASTDumper.cpp >=================================================================== >--- Source/WebCore/Modules/webgpu/WHLSL/WHLSLASTDumper.cpp (revision 245613) >+++ Source/WebCore/Modules/webgpu/WHLSL/WHLSLASTDumper.cpp (working copy) >@@ -111,10 +111,7 @@ void ASTDumper::visit(AST::StructureElem > > void ASTDumper::visit(AST::EnumerationDefinition& enumerationDefinition) > { >- // FIXME: Test this once we parse enums: >- // https://bugs.webkit.org/show_bug.cgi?id=198087 >- >- m_out.println(m_indent, "enum "); >+ m_out.print(m_indent, "enum "); > visit(enumerationDefinition.type()); > m_out.print(" {"); > >@@ -339,10 +336,9 @@ void ASTDumper::visit(AST::NullLiteralTy > { > } > >-void ASTDumper::visit(AST::EnumerationMemberLiteral&) >+void ASTDumper::visit(AST::EnumerationMemberLiteral& enumerationMemberLiteral) > { >- // FIXME: Handle this when we can parse enums: >- // https://bugs.webkit.org/show_bug.cgi?id=198087 >+ m_out.print(enumerationMemberLiteral.left(), ".", enumerationMemberLiteral.right()); > } > > void ASTDumper::visit(AST::FunctionAttribute& functionAttribute) >Index: Source/WebCore/Modules/webgpu/WHLSL/WHLSLPrepare.cpp >=================================================================== >--- Source/WebCore/Modules/webgpu/WHLSL/WHLSLPrepare.cpp (revision 245613) >+++ Source/WebCore/Modules/webgpu/WHLSL/WHLSLPrepare.cpp (working copy) >@@ -54,7 +54,7 @@ namespace WebCore { > namespace WHLSL { > > static constexpr bool dumpASTBeforeEachPass = false; >-static constexpr bool dumpASTAfterParsing = false; >+static constexpr bool dumpASTAfterParsing = true; > static constexpr bool dumpASTAtEnd = false; > > static bool dumpASTIfNeeded(bool shouldDump, Program& program, const char* message) >Index: Source/WebCore/Modules/webgpu/WHLSL/AST/WHLSLEnumerationDefinition.h >=================================================================== >--- Source/WebCore/Modules/webgpu/WHLSL/AST/WHLSLEnumerationDefinition.h (revision 245613) >+++ Source/WebCore/Modules/webgpu/WHLSL/AST/WHLSLEnumerationDefinition.h (working copy) >@@ -63,8 +63,9 @@ public: > > bool add(EnumerationMember&& member) > { >- auto result = m_members.add(member.name(), std::make_unique<EnumerationMember>(WTFMove(member))); >- return !result.isNewEntry; >+ String name = member.name(); >+ auto result = m_members.add(WTFMove(name), std::make_unique<EnumerationMember>(WTFMove(member))); >+ return result.isNewEntry; > } > > EnumerationMember* memberByName(const String& name) >Index: LayoutTests/ChangeLog >=================================================================== >--- LayoutTests/ChangeLog (revision 245613) >+++ LayoutTests/ChangeLog (working copy) >@@ -1,3 +1,13 @@ >+2019-05-21 Saam barati <sbarati@apple.com> >+ >+ WHLSL: fix enum parsing >+ https://bugs.webkit.org/show_bug.cgi?id=198087 >+ >+ Reviewed by NOBODY (OOPS!). >+ >+ * webgpu/whlsl-dont-crash-parsing-enum-expected.html: Added. >+ * webgpu/whlsl-dont-crash-parsing-enum.html: Added. >+ > 2019-05-21 Myles C. Maxfield <mmaxfield@apple.com> > > font-optical-sizing applies the wrong variation value >Index: LayoutTests/webgpu/whlsl-dont-crash-parsing-enum-expected.html >=================================================================== >--- LayoutTests/webgpu/whlsl-dont-crash-parsing-enum-expected.html (nonexistent) >+++ LayoutTests/webgpu/whlsl-dont-crash-parsing-enum-expected.html (working copy) >@@ -0,0 +1,19 @@ >+<!DOCTYPE html> >+<html> >+<head> >+</head> >+<body> >+<canvas id="canvas" width="400" height="400"></canvas> >+<script> >+async function start() { >+ const canvas = document.getElementById("canvas"); >+ const context = canvas.getContext("2d"); >+ context.fillStyle = "blue"; >+ context.fillRect(0, 0, 400, 400); >+ context.fillStyle = "white"; >+ context.fillRect(100, 100, 200, 200); >+} >+window.addEventListener("load", start); >+</script> >+</body> >+</html> >Index: LayoutTests/webgpu/whlsl-dont-crash-parsing-enum.html >=================================================================== >--- LayoutTests/webgpu/whlsl-dont-crash-parsing-enum.html (nonexistent) >+++ LayoutTests/webgpu/whlsl-dont-crash-parsing-enum.html (working copy) >@@ -0,0 +1,125 @@ >+<!DOCTYPE html> >+<html> >+<head> >+</head> >+<body> >+<canvas id="canvas" width="400" height="400"></canvas> >+<script> >+const shaderSource = ` >+ >+enum DontCrash { >+ Value >+} >+ >+vertex float4 vertexShader(float4 position : attribute(0), float i : attribute(1)) : SV_Position { >+ return position; >+} >+ >+fragment float4 fragmentShader(float4 position : SV_Position) : SV_Target 0 { >+ return position; >+} >+`; >+async function start() { >+ const adapter = await navigator.gpu.requestAdapter(); >+ const device = await adapter.requestDevice(); >+ >+ const shaderModule = device.createShaderModule({code: shaderSource, isWHLSL: true}); >+ const vertexStage = {module: shaderModule, entryPoint: "vertexShader"}; >+ const fragmentStage = {module: shaderModule, entryPoint: "fragmentShader"}; >+ const primitiveTopology = "triangle-strip"; >+ const rasterizationState = {frontFace: "cw", cullMode: "none"}; >+ const alphaBlend = {}; >+ const colorBlend = {}; >+ const colorStates = [{format: "rgba8unorm", alphaBlend, colorBlend, writeMask: 15}]; // GPUColorWriteBits.ALL >+ const depthStencilState = null; >+ >+ const attribute0 = {shaderLocation: 0, inputSlot: 0, format: "float4"}; >+ const attribute1 = {shaderLocation: 1, inputSlot: 1, format: "float"}; >+ const attributes = [attribute0, attribute1]; >+ const input0 = {inputSlot: 0, stride: 16 }; >+ const input1 = {inputSlot: 1, stride: 4 }; >+ const inputs = [input0, input1]; >+ const inputState = {indexFormat: "uint32", attributes, inputs}; >+ >+ const bindGroupLayoutDescriptor = {bindings: [{binding: 0, visibility: 7, type: "uniform-buffer"}]}; >+ const bindGroupLayout = device.createBindGroupLayout(bindGroupLayoutDescriptor); >+ const pipelineLayoutDescriptor = {bindGroupLayouts: [bindGroupLayout]}; >+ const pipelineLayout = device.createPipelineLayout(pipelineLayoutDescriptor); >+ >+ const renderPipelineDescriptor = {vertexStage, fragmentStage, primitiveTopology, rasterizationState, colorStates, depthStencilState, inputState, sampleCount: 1, layout: pipelineLayout}; >+ const renderPipeline = device.createRenderPipeline(renderPipelineDescriptor); >+ >+ const vertexBuffer0Descriptor = {size: Float32Array.BYTES_PER_ELEMENT * 4 * 4, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.MAP_WRITE}; >+ const vertexBuffer0 = device.createBuffer(vertexBuffer0Descriptor); >+ const vertexBuffer0ArrayBuffer = await vertexBuffer0.mapWriteAsync(); >+ const vertexBuffer0Float32Array = new Float32Array(vertexBuffer0ArrayBuffer); >+ vertexBuffer0Float32Array[0] = -0.5; >+ vertexBuffer0Float32Array[1] = -0.5; >+ vertexBuffer0Float32Array[2] = 1.0; >+ vertexBuffer0Float32Array[3] = 1; >+ vertexBuffer0Float32Array[4] = -0.5; >+ vertexBuffer0Float32Array[5] = 0.5; >+ vertexBuffer0Float32Array[6] = 1.0; >+ vertexBuffer0Float32Array[7] = 1; >+ vertexBuffer0Float32Array[8] = 0.5; >+ vertexBuffer0Float32Array[9] = -0.5; >+ vertexBuffer0Float32Array[10] = 1.0; >+ vertexBuffer0Float32Array[11] = 1; >+ vertexBuffer0Float32Array[12] = 0.5; >+ vertexBuffer0Float32Array[13] = 0.5; >+ vertexBuffer0Float32Array[14] = 1.0; >+ vertexBuffer0Float32Array[15] = 1; >+ vertexBuffer0.unmap(); >+ >+ const vertexBuffer1Descriptor = {size: Float32Array.BYTES_PER_ELEMENT * 4, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.MAP_WRITE}; >+ const vertexBuffer1 = device.createBuffer(vertexBuffer1Descriptor); >+ const vertexBuffer1ArrayBuffer = await vertexBuffer1.mapWriteAsync(); >+ const vertexBuffer1Float32Array = new Float32Array(vertexBuffer1ArrayBuffer); >+ vertexBuffer1Descriptor[0] = 1; >+ vertexBuffer1Descriptor[1] = 1; >+ vertexBuffer1Descriptor[2] = 1; >+ vertexBuffer1Descriptor[3] = 1; >+ vertexBuffer1.unmap(); >+ >+ const resourceBufferDescriptor = {size: Float32Array.BYTES_PER_ELEMENT, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.MAP_WRITE}; >+ const resourceBuffer = device.createBuffer(resourceBufferDescriptor); >+ const resourceBufferArrayBuffer = await resourceBuffer.mapWriteAsync(); >+ const resourceBufferFloat32Array = new Float32Array(resourceBufferArrayBuffer); >+ resourceBufferFloat32Array[0] = 1; >+ resourceBuffer.unmap(); >+ >+ const bufferBinding = {buffer: resourceBuffer, size: 4}; >+ const bindGroupBinding = {binding: 0, resource: bufferBinding}; >+ const bindGroupDescriptor = {layout: bindGroupLayout, bindings: [bindGroupBinding]}; >+ const bindGroup = device.createBindGroup(bindGroupDescriptor); >+ >+ const canvas = document.getElementById("canvas"); >+ const context = canvas.getContext("gpu"); >+ const swapChainDescriptor = {device, format: "bgra8unorm"}; >+ const swapChain = context.configureSwapChain(swapChainDescriptor); >+ const outputTexture = swapChain.getCurrentTexture(); >+ const outputTextureView = outputTexture.createDefaultView(); >+ >+ const commandEncoder = device.createCommandEncoder(); // {} >+ const red = {r: 0, g: 0, b: 1, a: 1}; >+ const colorAttachments = [{attachment: outputTextureView, resolveTarget: null, loadOp: "clear", storeOp: "store", clearColor: red}]; >+ const depthStencilAttachment = null; >+ const renderPassDescriptor = {colorAttachments, depthStencilAttachment}; >+ const renderPassEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); >+ renderPassEncoder.setPipeline(renderPipeline); >+ renderPassEncoder.setBindGroup(0, bindGroup); >+ renderPassEncoder.setVertexBuffers(0, [vertexBuffer0, vertexBuffer1], [0, 0]); >+ renderPassEncoder.draw(4, 1, 0, 0); >+ renderPassEncoder.endPass(); >+ const commandBuffer = commandEncoder.finish(); >+ device.getQueue().submit([commandBuffer]); >+ >+ if (window.testRunner) >+ testRunner.notifyDone(); >+} >+if (window.testRunner) >+ testRunner.waitUntilDone(); >+window.addEventListener("load", start); >+</script> >+</body> >+</html>
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bug 198087
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