WebKit Bugzilla
Attachment 347785 Details for
Bug 188840
: webkitgtk+ on ARM doesn't play hardware-accelerated CSS animations
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Output of glxinfo
glxinfo-output.txt (text/plain), 13.97 KB, created by
Martin
on 2018-08-22 06:35:05 PDT
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Description:
Output of glxinfo
Filename:
MIME Type:
Creator:
Martin
Created:
2018-08-22 06:35:05 PDT
Size:
13.97 KB
patch
obsolete
>root:~# DISPLAY=:0 glxinfo >name of display: :0 >display: :0 screen: 0 >direct rendering: Yes >server glx vendor string: SGI >server glx version string: 1.4 >server glx extensions: > GLX_ARB_create_context, GLX_ARB_create_context_profile, > GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, > GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, > GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, > GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_texture_from_pixmap, > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, > GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, > GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, > GLX_SGI_make_current_read, GLX_SGI_swap_control >client glx vendor string: Mesa Project and SGI >client glx version string: 1.4 >client glx extensions: > GLX_ARB_create_context, GLX_ARB_create_context_profile, > GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, > GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, > GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, > GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, > GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, > GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, > GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, > GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, > GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, > GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, > GLX_SGI_swap_control, GLX_SGI_video_sync >GLX version: 1.4 >GLX extensions: > GLX_ARB_create_context, GLX_ARB_create_context_profile, > GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, > GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, > GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, > GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, > GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, > GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, > GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, > GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, > GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, > GLX_SGI_swap_control, GLX_SGI_video_sync >Extended renderer info (GLX_MESA_query_renderer): > Vendor: freedreno (0x5143) > Device: FD307 (0xffffffff) > Version: 17.3.8 > Accelerated: yes > Video memory: 10MB > Unified memory: yes > Preferred profile: core (0x1) > Max core profile version: 3.1 > Max compat profile version: 3.0 > Max GLES1 profile version: 1.1 > Max GLES[23] profile version: 3.0 >OpenGL vendor string: freedreno >OpenGL renderer string: FD307 >OpenGL core profile version string: 3.1 (Core Profile) Mesa 17.3.8 >OpenGL core profile shading language version string: 1.40 >OpenGL core profile context flags: (none) >OpenGL core profile extensions: > GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, > GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_ARB_ES2_compatibility, GL_ARB_arrays_of_arrays, > GL_ARB_blend_func_extended, GL_ARB_buffer_storage, > GL_ARB_clear_buffer_object, GL_ARB_clip_control, > GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, > GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, > GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float, > GL_ARB_depth_clamp, GL_ARB_direct_state_access, GL_ARB_draw_buffers, > GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, > GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, > GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, > GL_ARB_fragment_shader, GL_ARB_framebuffer_object, > GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, > GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, > GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_occlusion_query2, > GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, > GL_ARB_program_interface_query, GL_ARB_provoking_vertex, > GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, > GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, > GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, > GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod, > GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, > GL_ARB_sync, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, > GL_ARB_texture_compression_rgtc, GL_ARB_texture_filter_anisotropic, > GL_ARB_texture_float, GL_ARB_texture_multisample, > GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, > GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_storage, > GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, > GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, > GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object, > GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, > GL_ARB_vertex_attrib_binding, GL_ARB_vertex_shader, > GL_ARB_vertex_type_2_10_10_10_rev, GL_ATI_blend_equation_separate, > GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_blend_equation_separate, > GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, > GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, > GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, > GL_EXT_shader_integer_mix, GL_EXT_texture_array, > GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, > GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, > GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, > GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, > GL_EXT_texture_swizzle, GL_EXT_transform_feedback, > GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, > GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, > GL_MESA_pack_invert, GL_MESA_shader_integer_functions, > GL_MESA_texture_signed_rgba, GL_NV_conditional_render, GL_NV_depth_clamp, > GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_S3_s3tc > >OpenGL version string: 3.0 Mesa 17.3.8 >OpenGL shading language version string: 1.30 >OpenGL context flags: (none) >OpenGL extensions: > GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, > GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_arrays_of_arrays, > GL_ARB_blend_func_extended, GL_ARB_buffer_storage, > GL_ARB_clear_buffer_object, GL_ARB_clip_control, > GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, > GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, > GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float, > GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, > GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, > GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, > GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, > GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, > GL_ARB_fragment_shader, GL_ARB_framebuffer_object, > GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, > GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, > GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, > GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, > GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, > GL_ARB_program_interface_query, GL_ARB_provoking_vertex, > GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, > GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, > GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, > GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, > GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, > GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, > GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, > GL_ARB_texture_cube_map, GL_ARB_texture_env_add, > GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, > GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, > GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, > GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, > GL_ARB_texture_query_levels, GL_ARB_texture_rectangle, GL_ARB_texture_rg, > GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, > GL_ARB_texture_swizzle, GL_ARB_transform_feedback2, > GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, > GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, > GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, > GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, > GL_ARB_vertex_program, GL_ARB_vertex_shader, > GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, > GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, > GL_ATI_fragment_shader, GL_ATI_separate_stencil, > GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, > GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, > GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, > GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, > GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, > GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, > GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, > GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, > GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, > GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, > GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, > GL_EXT_secondary_color, GL_EXT_separate_specular_color, > GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, > GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, > GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, > GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, > GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, > GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, > GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, > GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, > GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, > GL_EXT_texture_swizzle, GL_EXT_transform_feedback, GL_EXT_vertex_array, > GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, > GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, > GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, > GL_KHR_no_error, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, > GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square, > GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fog_distance, > GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, > GL_NV_primitive_restart, GL_NV_texgen_reflection, > GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, > GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, > GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, > GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays > >OpenGL ES profile version string: OpenGL ES 3.0 Mesa 17.3.8 >OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 >OpenGL ES profile extensions: > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_texture_max_level, GL_EXT_blend_func_extended, > GL_EXT_blend_minmax, GL_EXT_color_buffer_float, > GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_discard_framebuffer, > GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, > GL_EXT_draw_elements_base_vertex, GL_EXT_frag_depth, > GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, > GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, > GL_EXT_shader_integer_mix, GL_EXT_texture_border_clamp, > GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, > GL_EXT_texture_format_BGRA8888, GL_EXT_texture_rg, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_type_2_10_10_10_REV, > GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, > GL_KHR_no_error, GL_MESA_shader_integer_functions, GL_NV_draw_buffers, > GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, > GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, > GL_OES_EGL_image_external, GL_OES_EGL_sync, > GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, > GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, > GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, > GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, > GL_OES_packed_depth_stencil, GL_OES_required_internalformat, > GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, > GL_OES_surfaceless_context, GL_OES_texture_3D, > GL_OES_texture_border_clamp, GL_OES_texture_float, > GL_OES_texture_half_float, GL_OES_texture_half_float_linear, > GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float
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bug 188840
: 347785 |
355333